Virtual Avatars for Synchronous Live Streaming Interaction

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Solution Overview

Problem

Current multimedia streaming platforms fail to effectively simulate the social interaction and large crowd atmosphere during live events, limiting the engagement and connection among users, especially when viewing live broadcasts alone or with a small group.

Innovation Solution

A system and method that enable users to join virtual media streaming sessions with enhanced interaction features, allowing for real-time comments, reactions, and joint experiences, and the ability to create private watch parties, simulating a larger event atmosphere while maintaining personal interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users view live streaming content individually or in small groups, then content accessibility and convenience are improved, but social interaction and crowd atmosphere are lost

Engineering Contradiction:
Improvecontent accessibilityVSAvoidsocial interaction capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces virtual avatars as intermediaries that represent users in a shared virtual space. These avatars enable social interaction and crowd atmosphere simulation without requiring users to physically gather, thus maintaining content accessibility while restoring social capabilities through the intermediary virtual representation layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates virtual copies (avatars) of users and their actions. By copying user presence into the virtual environment, the system enables social interaction and crowd atmosphere without requiring actual physical presence, resolving the contradiction between individual viewing convenience and group interaction needs.

Inventive Principle:
Principle #26Copying

2Device complexity

If traditional streaming platforms provide only video content, then system simplicity is maintained, but user engagement and interaction are limited

Engineering Contradiction:
Improveplatform simplicityVSAvoiduser engagement capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent transforms the streaming platform into a multi-functional system that simultaneously provides video content delivery, virtual avatar representation, real-time chat communication, and interactive experiences. This universal platform handles multiple functions within a unified system, increasing user engagement without requiring separate complex systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adapts the virtual environment based on user actions, chat inputs, and event context. The virtual space transitions from a static video player to a dynamic interactive environment where avatars move, react, and communicate in real-time, enabling versatile user engagement while maintaining a single platform interface.

Inventive Principle:
Principle #15Dynamics

3Productivity

If live streaming events lack interactive features, then transmission efficiency is improved, but user connection and shared experience are reduced

Engineering Contradiction:
Improvetransmission efficiencyVSAvoidinteractive experience capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the streaming system into independent components: efficient video transmission channel, separate virtual avatar interaction layer, and independent chat/communication modules. This segmentation allows video transmission to maintain high efficiency while parallel interaction features provide rich user connection experiences without interfering with the core transmission pipeline.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240015366A1Systems and methods for synchronous group device transmission of live streaming media and related user interfaces
Publication Date: 2024.01.11 DISCOVERY COM LLC
  • US20240015366A1 patent drawing
  • US20240015366A1 patent drawing
  • US20240015366A1 patent drawing

AI summary

Systems and methods for interacting with an enhanced live multimedia stream are disclosed. One method may include: presenting a plurality of live media streaming options, wherein at least a subset of the plurality of live media streaming options comprise one or more features enabling enhanced interaction between users; receiving an indication to join a general virtual media streaming session associated with one of the subset; retrieving a first user profile associated with a first user; connecting the first user profile to the general virtual media streaming session; transmitting, to the first user device via a multimedia streaming platform, the live multimedia stream playing in the virtual media streaming session; identifying one or more points in the live multimedia stream at which to implement the one or more features enabling enhanced interaction between users; and implementing at least one of the one or more features in the virtual media streaming session.