Virtual Battle Tactical Layout for Dynamic Object Assistance

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Solution Overview

Problem

Existing virtual battle systems lack flexibility in battle actions, leading to poor cooperation between players and associated virtual objects, reducing human-computer interaction efficiency and increasing operational overheads.

Innovation Solution

A method and apparatus that allows players to select tactical modes and perform object assisting operations, enabling associated virtual objects to adjust their actions and positions dynamically to support the player's strategy, enhancing cooperation and reducing operational complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If associated virtual objects execute fixed battle actions, then the virtual battle can be performed, but the flexibility and adaptability to real-time battle situations deteriorates

Engineering Contradiction:
Improveflexibility of associated virtual objectsVSAvoidcomplexity of battle action control
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by enabling associated virtual objects to transition from executing fixed battle actions to dynamically adjusting their actions based on real-time battle situations. The system allows players to issue commands that dynamically change the behavior of associated virtual objects, making them adaptable to varying battle conditions while maintaining manageable control complexity through automated response mechanisms.

Inventive Principle:
Principle #15Dynamics

2Productivity

If players continuously adjust operation policy to adapt to fixed behavior modes, then battle cooperation can be maintained, but human-computer interaction efficiency deteriorates and computational overheads increase

Engineering Contradiction:
Improvebattle cooperation efficiencyVSAvoidtime for player adjustments
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent applies the self-service principle by enabling associated virtual objects to autonomously adjust their battle actions based on real-time situations without requiring continuous player intervention. The system automatically adapts the behavior of associated virtual objects to current battle conditions, reducing the time and effort players must spend on manual adjustments while maintaining effective battle cooperation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements feedback mechanisms where the system continuously monitors real-time battle situations and automatically adjusts associated virtual object behaviors accordingly. This closed-loop feedback system eliminates the need for players to continuously analyze and adjust operation policies, significantly reducing interaction time and computational overheads while maintaining high battle cooperation efficiency.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If associated virtual objects perform battle actions according to fixed patterns, then the virtual battle execution is simplified, but the cooperation with player deteriorates

Engineering Contradiction:
Improveease of virtual battle executionVSAvoidreliability of battle cooperation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent transitions from static fixed battle action patterns to dynamic adaptive behaviors. Associated virtual objects automatically adjust their actions based on real-time battle situations and player commands, maintaining ease of execution through automated responses while significantly improving the reliability and quality of battle cooperation through situation-aware decision making.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250360414A1Virtual object interaction method and apparatus, device, medium, and program product
Publication Date: 2025.11.27 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250360414A1 patent drawing
  • US20250360414A1 patent drawing
  • US20250360414A1 patent drawing

AI summary

A virtual object interaction method is performed by a computer device. The method includes: displaying a first virtual object, a plurality of associated virtual objects, and a battle virtual object in a virtual scene; in response to receiving a selection operation on a first tactical mode by the user of the computer device, displaying a first tactical layout result corresponding to the first tactical mode; and in response to receiving an object assisting operation in a process of performing a virtual battle based on the first tactical mode, displaying an assisting battle animation in which a target associated object in the plurality of associated virtual objects stops executing the reference battle action at a first location, moves from the first location to a second location, and assists, at the second location, the first virtual object to perform a virtual battle with the battle virtual object.