Virtual Billboard Interaction for Fast Target Object Pursuit
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Solution Overview
Problem
In large virtual scenes, users face inefficiencies in information utilization and human-computer interaction when trying to locate specific virtual objects, such as those with high rankings or special props, due to the need to search for them manually, leading to low information obtaining efficiency and interaction efficiency.
Innovation Solution
Implementing a virtual billboard in the virtual scene that highlights and prompts virtual objects meeting certain conditions, allowing users to directly interact with these objects through a challenge operation, thereby controlling their movement towards the highlighted objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If users manually search for particular virtual objects in the virtual scene, then they can locate the objects, but information obtaining efficiency and interaction efficiency are low
Solution Approach 1:
The system performs preliminary action by automatically detecting and identifying particular virtual objects that meet predetermined conditions (high ranking, special props, many resources) before the user needs to find them. The virtual billboard is pre-positioned to display this information, eliminating the need for users to manually search and significantly reducing the time to locate target objects.
Solution Approach 2:
The virtual billboard serves as an intermediary between the game system and the user. Instead of users directly searching through the large virtual scene, the billboard mediates by presenting filtered and organized information about particular virtual objects, making the search process efficient and automated while maintaining user control over the interaction.
2Area of stationary object
If the virtual scene map is large, then more virtual objects can be accommodated, but users have difficulty finding particular virtual objects
Solution Approach 1:
The system applies segmentation by dividing the large virtual scene into manageable information units displayed on the virtual billboard. Instead of presenting the entire scene at once, the billboard segments and displays only the relevant information about particular virtual objects that meet specific conditions, making the large scene navigable and searchable without overwhelming the user.
Solution Approach 2:
The virtual billboard uses visual differentiation (analogous to color changes) to highlight and distinguish particular virtual objects from the rest of the scene. By displaying unique information about high-ranking objects, objects with special props, and resource-rich objects, the billboard creates visual cues that make specific objects stand out and easier to locate in the large virtual environment.
3Loss of information
If broadcast mode is used to prompt users, then information can be transmitted to all users, but users still need to manually search for particular virtual objects
Solution Approach 1:
The system merges the broadcast information function with the virtual billboard display function. Instead of using separate broadcast notifications and separate manual search processes, the billboard combines both functions by displaying particular virtual object information in a prominent, easily accessible location within the game interface, allowing users to both receive information and efficiently locate objects through a single integrated system.
Data Source
AI summary
This application provides an interaction method on a virtual billboard performed by a computer device. The virtual billboard in the virtual scene highlights and prompts a first virtual object meeting the announcement condition, to prevent a user from ignoring information related to the first virtual object, thereby improving information utilization and information obtaining efficiency of the user in the virtual battle. A quick interaction path based on the virtual billboard is provided without affecting a display function of the virtual billboard. The user can initiate the challenge operation on the first virtual object based on the virtual billboard. When the challenge operation is performed on the first virtual object, the second virtual object is automatically controlled to move towards the first virtual object, to rapidly position and pursue the first virtual object to enable efficient interaction between the virtual objects, thereby improving human computer interaction efficiency.


