Virtual Binding Pattern Generation for 3D Apparel Simulation

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Solution Overview

Problem

Current methods for simulating apparel fail to accurately represent the three-dimensional appearance of clothes due to their flexibility, as they are typically designed from two-dimensional fabric patterns, which change shape based on body movement and fabric properties, requiring a different approach than rigid object modeling.

Innovation Solution

A method is developed to simulate apparel by generating a digital representation with a virtual binding pattern attached to base patterns, where the binding region's length is determined and used to create a virtual binding pattern that is draped onto a 3D avatar model, considering user inputs for binding attributes such as length, width, and angle, allowing for realistic simulation of garment behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual configuration of binding patterns is used, then precision of binding pattern representation is improved, but device complexity and time consumption increase

Engineering Contradiction:
Improvebinding pattern representation accuracyVSAvoidmanual configuration complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system automatically generates binding patterns by self-determining the binding region length from the base pattern and binding attributes, eliminating the need for manual configuration. The computer executes algorithms that calculate binding region boundaries and generate binding pattern data autonomously, making the system self-sufficient in pattern generation tasks.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The invention creates a virtual binding pattern that copies and attaches to the base pattern at the determined binding region. This virtual copy maintains the necessary geometric relationships and attributes, allowing realistic simulation without requiring manual pattern drafting or configuration.

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If detailed binding attributes are specified, then manufacturing precision of virtual garment is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvevirtual garment binding accuracyVSAvoidbinding configuration ease
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The system automatically processes binding attributes (such as binding width, position, and orientation) through computational algorithms that determine the binding region and generate appropriate binding patterns. This self-processing capability maintains high precision while reducing manual intervention requirements.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary calculations to determine binding region boundaries and characteristics before generating the actual binding pattern. By pre-computing binding attributes and validating geometric relationships in advance, the system ensures manufacturing precision while streamlining the user workflow.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If automatic binding pattern generation is implemented, then productivity is improved, but measurement precision may worsen

Engineering Contradiction:
Improvebinding pattern generation speedVSAvoidbinding region length accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The invention replaces manual mechanical pattern drafting with computational algorithms that automatically calculate binding region lengths and generate binding patterns. This substitution of mechanical processes with computational methods maintains high precision through algorithmic accuracy while dramatically improving generation speed and productivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates precise virtual copies of binding patterns through computational geometry operations, ensuring that automated generation maintains measurement accuracy by using mathematically exact transformations and attachments to the base pattern.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11145098B2Method and apparatus of simulating apparel reflecting binding
Publication Date: 2021.10.12 CLO VIRTUAL FASHION INC
  • US11145098B2 patent drawing
  • US11145098B2 patent drawing
  • US11145098B2 patent drawing

AI summary

According to an embodiment, a method and an apparatus for simulating apparel reflecting binding receive a user input for setting a binding region in clothes draped to a three-dimensional (3D) avatar model, calculating a sum of at least one length corresponding to the binding region in at least one base pattern constituting the clothes, based on the user input, generate a virtual binding pattern combined with the at least one base pattern, based on the sum of the at least one length, and drape the clothes to the 3D avatar model based on the at least one base pattern and the virtual binding pattern.