Virtual Body Feedback for Abnormal Joint Motion Visualization

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Solution Overview

Problem

Existing systems lack an index to determine when a user should perform or refrain from specific actions, and there is a need to visualize and address abnormal joint movements during rehabilitation to improve cognitive and exercise abilities.

Innovation Solution

An information processing system that makes a user's body or its parts invisible, requests specific actions, and controls the difficulty of these actions by visualizing abnormal joint movements through articular linkages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the user is provided with visual feedback of their body movements, then the user can understand their action status, but the abnormal joint movements (articular linkages) cannot be effectively visualized

Engineering Contradiction:
Improvevisibility of body actionVSAvoiddetection of abnormal joint movement
Core Design Contradiction:
Loss of informationVSMeasurement precision

Solution Approach 1:

The system creates a virtual copy of the user's body and joint movements in the virtual space. This virtual body serves as a visual representation that can display abnormal joint movements without obscuring the user's actual body visibility. The virtual body copy allows simultaneous visualization of both normal body actions and abnormal joint movements through separate visual channels.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions the visualization of joint movements from the physical space to the virtual space, adding a new dimensional layer for information display. By projecting joint movement data onto virtual bodies in a virtual environment, the system enables simultaneous visualization of body actions and abnormal joint movements without spatial interference.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If the system provides detailed feedback on joint movements, then the cognitive ability can be improved, but the complexity of the system increases

Engineering Contradiction:
Improveinformation on joint actionVSAvoidsystem structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The virtual body in the virtual space serves multiple functions simultaneously: it represents the user's body position, displays joint movement information, provides visual feedback for rehabilitation, and indicates abnormal movements. This multi-functional design reduces the need for separate systems for each function, thereby reducing overall system complexity while providing comprehensive feedback.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If the user performs body actions in a natural environment, then the exercise ability can be improved, but the abnormal actions of joints cannot be visualized

Engineering Contradiction:
Improveexercise ability improvementVSAvoidvisualization of abnormal joint action
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The virtual body acts as an intermediary between the user's physical joint movements and the visual feedback system. It translates complex joint movement data into intuitive visual representations that can be displayed in the virtual space, enabling the visualization of abnormal joint actions during natural exercise without interfering with the exercise itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4706789A1Information processing system, information processing method, and information processing program
Publication Date: 2026.03.11 MEDIVR INC
  • EP4706789A1 patent drawingFigure 1
  • EP4706789A1 patent drawingFigure 2A
  • EP4706789A1 patent drawingFigure 2B

AI summary

This invention effectively improves the cognitive ability or the exercise ability of a user. An information processing system includes a blocker that makes whole or a part of a body of a user invisible, a requester that requests the user to perform a body action that makes a part of the body of the user or an object operated by the user overlap a target object, and a controller that controls, under an environment which is generated by the blocker and the requester and in which an abnormal action of a joint is visualized, difficulty of the body action in accordance with a motion of a joint part different from a body that performs the body action.