Virtual Body Model Generation for Garment Fit Visualization

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Solution Overview

Problem

Current systems for online clothing purchases lack the ability to accurately predict garment fit and style, leading to high return rates due to the inability to try on clothes virtually before purchase, and existing virtual body models fail to provide a complete and practical solution for visualizing garment fit and style.

Innovation Solution

A computer-implemented system that generates a user's virtual body model, allowing for the visualization of garments by combining photographs of physical garments onto the model, providing size recommendations, hairstyle and makeup suggestions, and enabling dynamic adjustments for height and pose, with features like social sharing and integration with online retailers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users purchase clothes from online retailers, then shopping convenience is improved, but the ability to try on clothes before purchase is lost, leading to high return rates

Engineering Contradiction:
Improveshopping convenienceVSAvoidgarment fit accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a virtual copy of the user's body model and virtual copies of garments, allowing the user to try on clothes virtually without physical handling. The system generates a 3D body model from photographs and maps garment images onto this model, enabling realistic visualization of fit and style before purchase, thereby maintaining online shopping convenience while improving fit prediction accuracy.

Inventive Principle:
Principle #26Copying

2Measurement precision

If users visit physical shops to try on clothes, then garment fit visualization is improved, but time consumption and travel costs increase

Engineering Contradiction:
Improvegarment fit visualization accuracyVSAvoidshopping time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent introduces a computer-implemented virtual fitting room system as an intermediary between the user and the garments. Instead of physically visiting shops, users interact with a digital system that combines their body photographs with garment images to create virtual try-on visualizations. This intermediary solution provides accurate fit visualization remotely, eliminating travel time and allowing shopping to be done from home.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If existing virtual body models are used for garment visualization, then the ability to try on clothes virtually is improved, but the completeness and practicality of the solution is insufficient

Engineering Contradiction:
Improvevirtual try-on capabilityVSAvoidbody model accuracy
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent performs preliminary actions by capturing multiple photographs of the user's body from different angles and positions before generating the virtual body model. The system processes these photographs to create an accurate 3D representation, including body measurements and shape characteristics. This preliminary data collection and processing ensures high model accuracy, which then enables reliable garment fit visualization when virtual clothes are tried on.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10157416B2Computer implemented methods and systems for generating virtual body models for garment fit visualisation
Publication Date: 2018.12.18 METAIL LTD
  • US10157416B2 patent drawing
  • US10157416B2 patent drawing
  • US10157416B2 patent drawing

AI summary

Methods for generating and sharing a virtual body model of a person, created with a small number of measurements and a single photograph, combined with one or more images of garments. The virtual body model represents a realistic representation of the users body and is used for visualizing photo-realistic fit visualizations of garments, hairstyles, make-up, and/or other accessories. The virtual garments are created from layers based on photographs of real garment from multiple angles. Furthermore the virtual body model is used in multiple embodiments of manual and automatic garment, make-up, and, hairstyle recommendations, such as, from channels, friends, and fashion entities. The virtual body model is sharable for, as example, visualization and comments on looks. Furthermore it is also used for enabling users to buy garments that fit other users, suitable for gifts or similar. The implementation can also be used in peer-to-peer online sales where garments can be bought with the knowledge that the seller has a similar body shape and size as the user.