Virtual Book Interaction in Head-Mounted Displays

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Solution Overview

Problem

Current technologies lack an effective platform for rendering and displaying virtual three-dimensional environments that enable the sharing, recording, or receiving of creative expressions or communication, particularly in industries like books, journalism, education, and art.

Innovation Solution

A method and system that render and display virtual three-dimensional environments, allowing users to interact with virtual objects such as books, which can be replicated, modified, and enhanced with multimedia capabilities, enabling immersive experiences and creative interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual three-dimensional environments are rendered and displayed to enable immersive experiences, then user engagement and creative expression are improved, but device complexity and computational requirements increase

Engineering Contradiction:
Improvecreative expression capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the virtual environment into discrete three-dimensional objects and elements that can be independently rendered, interacted with, and analyzed. This segmentation allows complex environments to be managed through modular components, reducing overall system complexity while maintaining immersive capabilities

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces computational intermediaries including tracking systems, analysis algorithms, and rendering engines that mediate between user interactions and virtual environment representations. These intermediaries simplify the complexity by providing standardized interfaces and processing layers

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If user interactions within virtual environments are tracked and analyzed to provide detailed insights, then predictive analysis and user experience enhancement are improved, but data processing complexity and computational resources increase

Engineering Contradiction:
Improveuser interaction analysis precisionVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system employs self-service analysis where the virtual environment itself provides the data for analysis through its inherent tracking capabilities. The environment automatically records user interactions, movements, and engagements, eliminating the need for separate complex data collection systems

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system transforms complex interaction data into simplified analytical parameters and metrics that can be processed efficiently. By changing the representation of interaction data from raw sensor inputs to processed insights, the system reduces data processing complexity while maintaining measurement precision

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If virtual books and objects are replicated and enhanced with multimedia capabilities, then educational and creative opportunities are improved, but manufacturing and system setup complexity increase

Engineering Contradiction:
Improveeducational capabilityVSAvoidvirtual object creation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system creates digital copies and representations of physical books and objects within the virtual environment. These virtual replicas can be enhanced with multimedia capabilities without requiring physical manufacturing changes, simplifying the creation process while maintaining educational value

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual environment platform provides universal tools and frameworks that can be applied across different educational scenarios and object types. This universality reduces the complexity of creating specialized virtual objects by providing standardized templates and functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250037396A1Virtual work of expression within a virtual environment
Publication Date: 2025.01.30 YOU MAP INC
  • US20250037396A1 patent drawing
  • US20250037396A1 patent drawing
  • US20250037396A1 patent drawing

AI summary

A system and method for displaying a virtual three-dimensional environment, including: displaying at least a portion of the virtual three-dimensional environment in a head-mounted display, where the head-mounted display includes a retinal tracking device; enabling a user to interact with the virtual three-dimensional environment; displaying a virtual representation of a written work within the virtual three-dimensional environment in the head-mounted display; enabling the user to interact with the virtual representation of the written work; determining the content of the representation of the written book at the user's reading position; and modifying the virtual three-dimensional environment based at least in part on the content at the user's reading position.