Virtual Broadcasting Camera for Real-Time 3D User Presence

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Solution Overview

Problem

Existing virtual interaction technologies lack realism, user presence, and shared space, leading to feelings of loneliness and lower productivity, and require expensive equipment or infrastructure.

Innovation Solution

A system and method for generating user graphical representations from live data feeds, inserting them into three-dimensional virtual environments, enabling real-time multi-user collaboration and interactions using cloud server computers and client devices, without the need for expensive equipment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If expensive equipment like head-mounted displays is used, then realism and user presence are improved, but device complexity and cost increase

Engineering Contradiction:
Improveuser presenceVSAvoidequipment complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of users (avatars) that replicate their appearance and movements in the virtual environment. These avatars are generated from standard camera feeds and processed to create realistic representations, allowing users to feel present without needing expensive head-mounted displays. The system copies user characteristics and renders them in 3D space to provide presence feelings.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces complex mechanical immersive equipment (head-mounted displays) with software-based solutions running on standard devices. Instead of requiring specialized hardware to achieve presence, the system uses computer vision, image processing, and virtual environment rendering to substitute the mechanical system with computational approaches that work on conventional computers and mobile devices.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If immersive virtual reality equipment is deployed, then realism is improved, but infrastructure cost and complexity increase

Engineering Contradiction:
ImproverealismVSAvoidinfrastructure complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual environment platform that can be accessed by multiple users on various standard devices (computers, mobile phones, tablets) without requiring specialized immersive equipment. The system serves the same virtual environment and provides consistent realism across different device types, making the infrastructure universal and accessible rather than requiring expensive dedicated hardware for each user.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses standard, inexpensive cameras and computing devices that are already widely available, replacing the need for expensive specialized equipment. The system processes standard video feeds from conventional cameras and renders virtual environments on ordinary displays, effectively using cheap, readily available components to achieve realism without heavy infrastructure investment.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Device complexity

If flat two-dimensional user interfaces are used, then device complexity is reduced, but user presence and interaction quality deteriorate

Engineering Contradiction:
Improveinterface simplicityVSAvoidinteraction quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent transitions from flat two-dimensional interfaces to three-dimensional virtual environments where users interact through avatars in spatially-aware spaces. The system adds the third dimension by creating virtual worlds with depth, positioning, and spatial relationships, allowing users to move, gesture, and interact naturally rather than through constrained 2D interfaces, thereby improving interaction quality while maintaining accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20260012497A1System and method for virtually broadcasting from within a virtual environment
Publication Date: 2026.01.08 TMRW GROUP IP
  • US20260012497A1 patent drawing
  • US20260012497A1 patent drawing
  • US20260012497A1 patent drawing

AI summary

A system for virtually broadcasting from within a virtual environment, comprising a server computer system. The system implements a data exchange management module configured to manage data exchange between client devices and at least one virtual environment comprising a virtual broadcasting camera positioned within the virtual environment and configured to capture multimedia streams of a virtual multimedia streams source from within the virtual environment. The system is configured to receive live feed data captured by at least one camera from at least one client device and broadcast the multimedia streams to the client device based on data exchange management. The broadcasted multimedia streams are configured to be displayed to corresponding user graphical representations generated from a user live data feed from at least one client device. The data exchange management comprises analyzing the incoming multimedia streams and assessing the forwarding of outbound multimedia streams based on the analyzing.