Virtual Character Button Control With Dynamic Function Switching
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Solution Overview
Problem
Existing virtual character control systems require multiple controls for different activities, leading to cluttered interfaces and confusion due to excessive operations integrated on a single control.
Innovation Solution
A method where a single button control changes appearance styles to trigger different activities, allowing three or four functions to be integrated with distinct trigger operations, reducing interface clutter and enhancing user clarity through visual cues.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple controls are provided for different activities, then each function can be clearly controlled, but the interface becomes cluttered and occupies large area
Solution Approach 1:
A single button control is designed to perform multiple functions by responding to different trigger operations. The button can trigger normal attacks, heavy attacks, and derived attacks based on the type of operation detected, eliminating the need for multiple separate controls and reducing interface clutter while maintaining clear functional differentiation
Solution Approach 2:
The button control dynamically changes its appearance style based on the current activity state of the virtual character. When the virtual character accumulates sufficient energy or meets specific conditions, the button transforms to indicate readiness for heavy attacks or derived attacks, allowing the interface to adapt to changing game states without requiring additional static controls
2Area of stationary object
If multiple operations are integrated on one control, then screen area is reduced, but user confusion occurs due to excessive operations
Solution Approach 1:
The button control changes its appearance style (including color, brightness, or visual effects) to indicate different triggerable activities. For example, the button may glow or change color when a heavy attack or derived attack is available, providing clear visual feedback to the user about which operations are currently accessible without requiring additional text or icons
Solution Approach 2:
The system provides immediate visual feedback by changing the button's appearance style in response to the virtual character's state changes. This feedback mechanism informs the user about the current可操作性 (operability) of different attacks, reducing confusion by clearly indicating which actions can be performed with the single button
3Area of stationary object
If a single control handles multiple activities, then interface is simplified, but function changes are not clearly signaled to users
Solution Approach 1:
Different appearance styles are used to signal different functional states of the button control. When the virtual character can perform heavy attacks or derived attacks, the button transforms to visually distinguish these states from normal attacks, ensuring users receive clear information about available functions without needing additional interface elements
Data Source
AI summary
This application provides a virtual character control method performed by a computer device. The method includes: displaying a virtual character located in a virtual environment and a button control having a basic appearance style; controlling the virtual character to perform a first activity in response to a first trigger operation on the button control having the basic appearance style; switching, when the virtual environment and/or the virtual character satisfies a preset condition, the button control having the basic appearance style from the basic appearance style to an enhanced appearance style; and controlling the virtual character to perform a second activity in response to a second trigger operation on the button control having the enhanced appearance style. According to the method, occupation of a control on an area on a screen can be reduced, and a time point of function switching can also be prompted.


