Virtual Camera Animation Capture in 3D Production

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Solution Overview

Problem

There is no existing technology capable of capturing animations in a virtual space.

Innovation Solution

An animation production method involving placing a character in a virtual space, positioning a virtual camera, acquiring action data from an external source, operating the character based on the data, and shooting the character's actions with the camera, allowing for the capture of animations within this virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual cameras are arranged in a virtual space, then the virtual space structure is established, but the capability to capture animations is not achieved

Engineering Contradiction:
Improveanimation capture capabilityVSAvoidfunctionality completeness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The virtual camera is enhanced to perform multiple functions: not only positioning within the virtual space but also capturing character actions and generating animation data. This multi-functional design resolves the contradiction by making the camera system adaptable to animation capture while maintaining its core positioning functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary setup by arranging virtual cameras and characters in the virtual space before actual animation capture. This preliminary configuration ensures the functional framework is established, allowing the camera to reliably capture animations when action data is introduced.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If action data is acquired from external sources and applied to characters, then character animation capability is improved, but the integration with virtual camera system becomes complex

Engineering Contradiction:
Improvecharacter animation capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces an intermediary processing layer that receives action data from external sources, processes it, and coordinates it with the virtual camera system. This mediator simplifies integration by handling the complexity of data flow between external sources and the camera-character system.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system divides the animation production process into separate functional modules: character placement, camera placement, action data acquisition, and animation generation. This segmentation reduces integration complexity by allowing each module to be developed and managed independently.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11524235B2Animation production system
Publication Date: 2022.12.13 ANICAST RM INC
  • US11524235B2 patent drawing
  • US11524235B2 patent drawing
  • US11524235B2 patent drawing

AI summary

To enable you to take animations in a virtual space, an animation production method comprising: a step of placing a character in a virtual space; a step of placing a virtual camera for shooting the character in the virtual space; a step of acquiring action data defining an action of the character from an external source; a step of operating the character based on the action data; and a step of shooting the action of the character by the camera.