Virtual Camera Animation Capture System

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Solution Overview

Problem

There is no technology capable of capturing animations in a virtual space, limiting the possibilities for interactive and collaborative animation production.

Innovation Solution

An animation production method that involves placing objects and a virtual camera in a virtual space, allowing users to control the actions of objects and the camera, enabling recording and playback of actions, and allowing multiple users to collaborate asynchronously in the production process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual cameras are arranged in a virtual space, then the camera positioning is established, but animation capture functionality is not achieved

Engineering Contradiction:
Improveanimation capture capabilityVSAvoidfunctionality completion
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system pre-arranges virtual cameras and objects in the virtual space before animation capture begins. The camera positions, angles, and object placements are predetermined and stored, enabling the capture function to execute smoothly without real-time configuration delays or errors.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple users control objects and camera simultaneously, then collaborative animation production is enabled, but system complexity increases

Engineering Contradiction:
Improvecollaborative production capabilityVSAvoidmulti-user control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the animation production process into separate controllable elements: object control is separated from camera control, and each user is assigned specific roles (e.g., one user controls objects while another controls the camera). This segmentation reduces the complexity of simultaneous multi-parameter control and enables smoother collaboration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces a coordination mechanism that mediates between multiple users' control inputs. The intermediary manages the interaction between object control and camera control, ensuring that both users can operate independently while their actions are integrated into a cohesive animation sequence.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If user operations are recorded in tracks, then animation playback is enabled, but data management complexity increases

Engineering Contradiction:
Improveanimation production efficiencyVSAvoidtrack management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system separates operation data into distinct tracks for different control elements (e.g., one track for object movements, another for camera movements). This segmentation allows for independent management, editing, and playback of each track, reducing the overall complexity of data management while enabling efficient animation production through organized data structures.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11380038B2Animation production system for objects in a virtual space
Publication Date: 2022.07.05 ANICAST RM INC
  • US11380038B2 patent drawing
  • US11380038B2 patent drawing
  • US11380038B2 patent drawing

AI summary

To enable you to take animations in a virtual space, an animation production method comprising: placing a first and second objects and a virtual camera in a virtual space; controlling an action of the first object in response to an operation from the first user; controlling an action of the second object in response to an operation from the second user; and controlling the camera in response to an operation from the first or second user or the second user to shoot the first and second objects.