Virtual Camera Perspective Switching for Vehicle Boarding Transitions

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Solution Overview

Problem

Existing games fail to provide a seamless transition in camera perspective when a player character boards or disembarks from a vehicle object, leading to a disjointed user experience.

Innovation Solution

A control mechanism that switches between first and third-person perspectives based on the player character's boarding or disembarking from a vehicle object, using consistent input members for movement and camera direction adjustments, ensuring smooth transitions and intuitive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the virtual camera control is switched between first-person and third-person perspectives when boarding/disembarking from vehicle objects, then the user experience is improved through smoother transitions, but the control mechanism complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidcontrol mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual camera control dynamically switches between first-person perspective (when player character is not boarded) and third-person perspective (when player character is boarded). This dynamic adaptation of camera behavior based on the boarding state provides smooth transitions and improves user experience without requiring manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system automatically manages camera perspective switching based on the player character's boarding status. The control mechanism self-adjusts the camera position and perspective without requiring player input, thereby simplifying the user interface while maintaining complex camera control logic internally.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If the facing direction of the player character is set to be in line with the virtual camera direction during disembarking, then the game image transition becomes smoother, but the control precision requirements increase

Engineering Contradiction:
Improvegame image transition smoothnessVSAvoidcontrol precision
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The control mechanism establishes a feedback loop where the player character's facing direction is continuously adjusted to align with the virtual camera's facing direction during the disembarking transition. This feedback-based alignment ensures smooth game image transitions while automatically handling the precision requirements through automated control.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260061318A1Non-transitory computer-readable storage medium, information processing system, and information processing method
Publication Date: 2026.03.05 NINTENDO CO LTD
  • US20260061318A1 patent drawing
  • US20260061318A1 patent drawing
  • US20260061318A1 patent drawing

AI summary

A gaming device (100) has a mode switching unit (112), a player character control unit (114) that controls a player character in a virtual space, a virtual camera control unit (113) that controls a virtual camera, and a vehicle object control unit (115) that controls a vehicle object in the virtual space. The virtual camera control unit (113) controls the virtual camera to generate a first person perspective image in the first mode, and controls the virtual camera to generate a third person perspective image in the second mode. The player character control unit (114) and/or the virtual camera control unit (113) causes the facing direction of the player character to be set according to the facing direction of the virtual camera when the player character disembarks from the vehicle object.