Virtual Camera Control for Spectator-Focused Game Live Video
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Solution Overview
Problem
In online games with multiple players and spectators, presenting a live video that captures interesting scenes and important moments is challenging due to varying player perspectives, leading to spectator stress and reduced excitement.
Innovation Solution
A live image display support apparatus and method that aggregates game parameters to generate control information for a suitable field of view, allowing for dynamic and engaging live image generation, either independently or with administrator control.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple player perspectives are captured in a game with free movement and variable viewpoints, then the live video can show different player experiences, but it becomes difficult to select and generate appropriate live video content for spectators
Solution Approach 1:
The system automatically selects and generates appropriate live video content for spectators by having the game server autonomously determine optimal viewpoints based on game state parameters, eliminating the need for manual video selection and reducing operational complexity
Solution Approach 2:
The system uses game parameters (character positions, action types, game states) to dynamically control video viewpoint selection, transforming discrete game events into continuous video content that adapts to the current game situation
2Manufacturing precision
If manual selection and generation of live video is performed to show interesting scenes, then appropriate content can be displayed, but skilled personnel and high costs are required
Solution Approach 1:
The automated video selection system performs the function of skilled video producers by automatically analyzing game parameters and selecting interesting scenes, eliminating the need for human operators while maintaining content quality
Solution Approach 2:
The system replaces the mechanical process of manual video selection and production with an automated computational system that uses game parameters to control video output, substituting human skill with algorithmic processing
Data Source
AI summary
Pieces of game data are stored in a game data storage section in the process of game processing. A game server then transmits, among them, game parameters such as scores and positions of characters and data such as the three-dimensional structure of a virtual world to a live image display support apparatus. The live image display support apparatus performs prioritization and clustering by using the game parameters and generates control information such as the state of a virtual camera on the basis of a normal and the like of the ground in the virtual world.


