Virtual Camera Head Tracking for VR Simulator Sickness

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Solution Overview

Problem

In VR games using head mount displays, simulator sickness occurs due to a gap between the displayed image and the user's sense of direction, particularly when the virtual camera motion is delayed or fixed, not aligning with the user's head motion.

Innovation Solution

A game device that includes an input unit to detect the user's head direction and a camera control unit to synchronize the virtual camera's direction with the user's head motion, even during restricted player character operations, thereby reducing simulator sickness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the virtual camera direction is fixed or delayed, then the game can be played even when user operations are restricted, but simulator sickness occurs due to gap between displayed image and user sense

Engineering Contradiction:
Improvegame playability during restricted operationsVSAvoidsimulator sickness
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies dynamics by making the virtual camera direction dynamically responsive to user head movements even during restricted operations. The camera control unit continuously updates the virtual camera direction based on real-time head direction input, transforming the camera from a static or delayed system into a dynamic one that adapts to user motion, thereby preventing simulator sickness while maintaining game playability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback by creating a closed-loop system where the virtual camera direction is continuously adjusted based on feedback from head direction sensors. The camera control unit receives real-time head direction input and immediately reflects it in the virtual camera orientation, establishing a feedback mechanism that ensures the displayed image always aligns with the user's actual head position and sense of direction

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If the virtual camera moves together with user head motion, then simulator sickness is reduced, but the system complexity increases due to real-time synchronization requirements

Engineering Contradiction:
Improvesimulator sicknessVSAvoidcamera control system complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the camera control unit to perform multiple functions: it operates during both normal gameplay and restricted operations, handles both real-time head tracking and delayed camera scenarios, and maintains compatibility with different game states. This multi-functional design reduces the need for separate specialized systems, thereby managing complexity while achieving real-time synchronization

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Extent of automation

If operations to player character are restricted, then specific game events can be controlled, but the gap between user head motion and camera direction increases causing simulator sickness

Engineering Contradiction:
Improvegame event controlVSAvoidsimulator sickness
Core Design Contradiction:
Extent of automationVSObject-affected harmful factors

Solution Approach 1:

The patent applies segmentation by separating the control of player character from the control of virtual camera direction. During restricted operations, the character control unit limits player movement while the camera control unit independently maintains responsive camera tracking based on head direction. This segmentation allows game event control through character restrictions while simultaneously preventing simulator sickness through independent camera responsiveness

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11117052B2Game device, control method of game device, and storage medium that can be read by computer
Publication Date: 2021.09.14 CAPCOM CO LTD
  • US11117052B2 patent drawing
  • US11117052B2 patent drawing
  • US11117052B2 patent drawing

AI summary

In a case where operations to a player character are restricted and a virtual camera is controlled according to event data, motion of the user's head, which is detected by an HMD 300, is reflected on the direction of the virtual camera that is set based on the event data. As a result, even in a situation where the user cannot operate the player character as he/she wants, images displayed on the HMD 300 move together with motion of the head. Therefore, it is possible to reduce occurrence of simulator sickness.