Virtual Camera Hue Correction for Object Proximity Visibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In battle games, players often struggle to notice when their object is approaching another object, especially when the other object is controlled by the computer, due to the positional relationship being difficult to discern.

Innovation Solution

An information processing system that includes an own-object control unit, an other-object control unit, and a correction processing unit, which sets correction and blend correction ranges for objects in a virtual space, allowing the system to execute correction processing on images based on priority and distance, enhancing visibility of object approaches.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional image display is used in battle games, then the game runs smoothly without additional processing, but the player cannot notice when the own object approaches the other object

Engineering Contradiction:
Improvevisibility of object proximityVSAvoidimage processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies color correction to images based on the positional relationship between objects. When the own object approaches the other object, the system corrects the hue of the captured image to emphasize the proximity, making it visible to the player without adding complex processing mechanisms

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent introduces an intermediary processing step between object position detection and image display. The correction processing unit acts as a mediator that adjusts image hues based on calculated positional relationships, bridging the gap between raw sensor data and player perception

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If color correction is applied to indicate object proximity, then the player can notice the approaching objects, but the image processing becomes more complex

Engineering Contradiction:
Improvevisibility of object proximityVSAvoidcorrection processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies color correction locally based on specific conditions - only when objects are within a certain positional relationship. The correction is applied selectively to relevant image regions rather than globally, reducing unnecessary processing complexity

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the hue parameter of the image based on the positional relationship between objects. By adjusting this single color parameter dynamically, the system provides proximity information without requiring complex image processing algorithms

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12102914B2Non-transitory computer readable medium, information processing method, and information processing device
Publication Date: 2024.10.01 CYGAMES INC
  • US12102914B2 patent drawing
  • US12102914B2 patent drawing
  • US12102914B2 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: moving an own object in a virtual space in response to a player operation; controling movement of an other object in the virtual space; and executing, when the own object enters a correction range set for the other object, correction processing with respect to an image acquired and generated by a virtual camera disposed in the virtual space.