Virtual Camera Perspective Adjustment for Game Screen Display
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Solution Overview
Problem
Existing game technologies face challenges in displaying appropriate game screens according to game situations, with virtual camera perspectives often failing to provide detailed views and requiring complex operations, making it difficult for players to perform coordinated actions accurately.
Innovation Solution
A game apparatus that arranges objects in a virtual game world, determines positional relationships, and adjusts virtual camera settings to display suitable game images on multiple displays, allowing for easy player input and coordinate instructions based on game situations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a virtual camera merely follows the player object, then the player can see the player object, but it is impossible to display an appropriate place in detail according to the circumstances
Solution Approach 1:
The virtual camera dynamically adjusts its position and perspective based on the game situation. The camera can switch between following the player object and positioning itself to capture specific areas of interest, allowing both ease of operation and detailed display accuracy as needed
Solution Approach 2:
The camera parameters (position, angle, zoom level) are changed based on the game state. When detailed view is needed, the camera zooms in or repositions to highlight specific areas, while maintaining the ability to follow the player when appropriate
2Reliability
If complex button operations are used to instruct detailed actions, then proper operations can be performed, but it is difficult to perform a proper operation at proper timing and beginners may lose interest
Solution Approach 1:
The game interface automatically provides relevant controls and instructions based on the current game situation. The system identifies what action is needed and presents the appropriate control mechanism, eliminating the need for players to remember complex button combinations and reducing the learning curve for beginners
Solution Approach 2:
The game provides real-time feedback by displaying relevant controls and instructions based on the current game state. This feedback mechanism guides players on what actions are needed and how to perform them, improving both operation accuracy and ease of operation
3Ease of operation
If a touch operation to the object image itself is used, then easy operation can be performed, but if a touch operation to one except for the object image is performed, no mark is displayed making it difficult to know the position or range for coordinate instruction
Solution Approach 1:
The display uses visual indicators (marks) that appear at specific positions to guide touch operations. These marks provide position information and indicate the valid range for coordinate instructions, allowing players to easily perform touch operations while understanding where they should touch
Solution Approach 2:
Visual marks and indicators serve as intermediaries between the player's touch input and the game's coordinate system. These marks appear at specific positions to guide players on where to touch for coordinate instructions, bridging the gap between simple touch operation and precise coordinate input
Data Source
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AI summary
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.