Virtual Camera Position Switching for First-Person Viewpoint Realism

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Solution Overview

Problem

Current games lack the realism of a first-person view point in virtual spaces, limiting the immersive experience for users, particularly in simulation and role-playing games.

Innovation Solution

A game processing method that allows users to switch and control the position and direction of a virtual camera in a three-dimensional space, correcting the camera direction based on the positional relationship with objects, enhancing the realism of the virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a first-person view point is used in virtual space, then immersion and realism are improved, but user disorientation and VR sickness occur due to lack of spatial reference

Engineering Contradiction:
Improverealism of virtual spaceVSAvoidVR sickness and user disorientation
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

A virtual camera is introduced as an intermediary between the user and the virtual environment. The camera acts as a mediator that provides both the first-person perspective for immersion and spatial reference information to prevent disorientation, resolving the contradiction between realism and user comfort

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system provides visual feedback by displaying the virtual camera's position and direction relative to the user's actual position and orientation. This feedback loop helps users understand their spatial orientation in the virtual environment, reducing VR sickness while maintaining immersive first-person views

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple camera positions are provided for switching, then viewing flexibility and immersion are improved, but system complexity increases

Engineering Contradiction:
Improveviewing flexibilityVSAvoidcamera control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual camera system is made dynamic and adjustable, allowing users to switch between multiple predefined positions and freely adjust the camera's viewing angle and orientation. This dynamic control provides viewing flexibility without requiring complex hardware changes, as all adjustments are achieved through software-based camera parameter modification

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10525352B2Game processing method and recording medium
Publication Date: 2020.01.07 KOEI TECMO GAMES CO LTD
  • US10525352B2 patent drawing
  • US10525352B2 patent drawing
  • US10525352B2 patent drawing

AI summary

A game processing method executed by an information processing device includes switching a position of a virtual camera for generating an image of a first-person view point in a virtual three-dimensional space in a plurality of positions set in advance based on an operation input of a user. A direction of the virtual camera is controlled based on the operation input of the user. The direction of the virtual camera is corrected based on a positional relationship between a predetermined object present in the virtual three-dimensional space and the virtual camera when the position of the virtual camera is switched.