Virtual Camera Positioning in Game Systems

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Solution Overview

Problem

Current game systems lack flexibility in starting the shooting mode with varying camera positions and directions, limiting the player's options for immersive gameplay experiences.

Innovation Solution

The game system allows for different starting methods by changing the camera's position and direction when transitioning from normal mode to menu mode or directly to shooting mode, enabling multiple starting positions and directions for the camera.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If the virtual camera is arranged at a predetermined position when changing to menu mode, then the menu display stability is improved, but the shooting mode starting flexibility deteriorates

Engineering Contradiction:
Improvemenu display stabilityVSAvoidshooting mode starting flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the virtual camera arrangement flexible rather than fixed. When entering shooting mode from menu mode, the camera position and direction are determined dynamically based on the current arrangement in menu mode, allowing multiple starting configurations. This resolves the contradiction by enabling adaptability without compromising menu display stability, as the camera only changes position when transitioning to shooting mode.

Inventive Principle:
Principle #15Dynamics

2Speed

If the virtual camera maintains its current arrangement when changing to shooting mode from normal mode, then the shooting responsiveness is improved, but the shooting mode starting flexibility deteriorates

Engineering Contradiction:
Improveshooting responsivenessVSAvoidshooting mode starting flexibility
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The patent uses menu mode as an intermediary state that enables flexible shooting mode starting. By allowing the camera arrangement to be inherited from menu mode when entering shooting mode, the system provides multiple starting configurations while maintaining quick access through the menu interface. This resolves the contradiction by using the menu as a mediator that bridges responsiveness and flexibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple camera positions and directions are allowed when starting shooting mode, then the gameplay immersion is improved, but the system complexity increases

Engineering Contradiction:
Improvecamera configuration optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-establishing the camera arrangement in menu mode before transitioning to shooting mode. This preliminary configuration allows the shooting mode to inherit a determined camera position and direction, providing multiple starting options without requiring complex real-time calculations. The system complexity is reduced by preparing the camera arrangement in advance during menu navigation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240033634A1Storage medium, game system and game control method
Publication Date: 2024.02.01 NINTENDO CO LTD
  • US20240033634A1 patent drawing
  • US20240033634A1 patent drawing
  • US20240033634A1 patent drawing

AI summary

A non-limiting example game system includes a main body apparatus that executes a virtual game, and a game screen is displayed on a display. In the game screen, a player character and background objects such as a floor, stairs and a door are displayed. In a normal mode during play of a normal game, if a change to a shooting mode is selected, a virtual camera is arranged in a position and a direction that are set based on a position and a direction of a virtual camera in the normal mode. Moreover, if a change to a menu mode from the normal mode is selected, the virtual camera is arranged based on a position and a direction of the player character to view a virtual space over a shoulder of the player character. If the shooting mode is selected in the menu mode, the virtual camera is arranged in a position and a direction that are set based on a position and a direction of the virtual camera in the menu mode.