Virtual Camera Observation Shift for Skill Indicator Visibility

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Solution Overview

Problem

In multiplayer online battle arena (MOBA) games, the directional skill indicator often exceeds the virtual environment picture, making it difficult for users to accurately aim targets due to incomplete display, leading to increased operation time and computational waste.

Innovation Solution

The method involves dynamically adjusting the observation position of the virtual environment picture based on the directional skill indicator's direction, allowing for a more complete display of the indicator by moving the camera model in the aiming direction, thereby improving aiming accuracy and reducing unnecessary client operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Length of moving object

If the skill action distance is increased to extend attack range, then the skill coverage area is improved, but the directional skill indicator cannot be completely displayed on the virtual environment picture, resulting in decreased aiming accuracy

Engineering Contradiction:
Improveskill action distanceVSAvoidaiming accuracy
Core Design Contradiction:
Length of moving objectVSMeasurement precision

Solution Approach 1:

The patent changes the observation position of the virtual environment picture from the master virtual character's position to a position in the skill casting direction. This dimensional shift in the observation perspective allows the complete directional skill indicator to be displayed even when the skill action distance is long, thereby resolving the contradiction between extended attack range and aiming accuracy

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Length of moving object

If the directional skill indicator length is increased to show longer action distance, then the skill range information is improved, but the indicator cannot be completely displayed on the screen, leading to increased operation time

Engineering Contradiction:
Improvedirectional skill indicator lengthVSAvoidoperation time
Core Design Contradiction:
Length of moving objectVSLoss of time

Solution Approach 1:

By shifting the observation position to a location in the skill casting direction rather than at the master character's position, the patent enables the complete directional skill indicator to fit within the virtual environment picture boundaries. This allows users to see the full indicator in one view, eliminating the need for multiple targeting operations and reducing operation time

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Length of moving object

If the directional skill indicator length is increased to represent longer action distance, then the skill range information is improved, but multiple targeting operations are required, resulting in increased computational waste

Engineering Contradiction:
Improvedirectional skill indicator lengthVSAvoidcomputational resource waste
Core Design Contradiction:
Length of moving objectVSLoss of energy

Solution Approach 1:

The patent resolves the issue of incomplete indicator display by changing the observation position to a point in the skill casting direction. This allows the full directional skill indicator to be rendered in a single virtual environment picture, eliminating multiple targeting operations and the associated computational waste from invalid client operations

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12179104B2Method and apparatus for displaying virtual environment picture, device, and storage medium
Publication Date: 2024.12.31 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12179104B2 patent drawing
  • US12179104B2 patent drawing
  • US12179104B2 patent drawing

AI summary

This application discloses a method for updating a virtual environment picture performed by a computer device. The method includes: displaying a first virtual environment picture of a virtual environment using a first observation position as an observation center, wherein a virtual character is located at a first position in the first virtual environment picture; in response to receiving a first directional operation on the virtual character, displaying a skill indicator in accordance with the first directional operation; and when at least a portion of the skill indicator is going to exceed the first virtual environment picture, replacing the first virtual environment picture with displaying a second virtual environment picture, wherein the virtual character is relocated from the first position in the first virtual environment picture to a second position in the second virtual environment picture so as to present the skill indicator in the second virtual environment picture.