Virtual Camera for Real-Time Spawn Point Surveillance

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Solution Overview

Problem

The implementation of round point advantages in shooting games is undiversified, lacking flexibility and convenience for players, as winners of historical rounds do not have efficient means to view their birth/spawn point areas without manually navigating to them.

Innovation Solution

A method and apparatus that allow the winner of a historical round to control a virtual camera placed at their birth/spawn point area, enabling them to switch to a camera view of this area through a picture switching operation, providing real-time situational awareness and strategic advantages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the winner of a historical round manually navigates to their birth/spawn point area to view it, then they can obtain situational awareness of the area, but it consumes time and operational effort

Engineering Contradiction:
Improvesituational awareness of birth/spawn point areaVSAvoidtime to view birth/spawn point area
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The virtual camera is pre-positioned at the birth/spawn point area before the current round begins. The winner of the historical round automatically gains access to this pre-positioned camera view, eliminating the need to manually navigate to the area during the current round.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The virtual camera acts as an intermediary between the winner and the birth/spawn point area. Instead of the player directly navigating to and observing the area, the virtual camera captures and transmits the view, serving as a mediator that provides situational awareness efficiently.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the round point advantage is implemented through traditional attribute bonuses or virtual items, then the winner receives rewards, but the implementation is undiversified and lacks flexibility

Engineering Contradiction:
Improvediversity of round point advantage implementationVSAvoidcomplexity of round point advantage system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual camera system serves multiple functions: it provides situational awareness of the birth/spawn point area, offers strategic advantage by showing enemy positions, and delivers the round point advantage reward. This multi-functional approach diversifies the implementation while maintaining system coherence.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The round point advantage is dynamically implemented through the virtual camera feature, which activates automatically for the winner of the historical round. The system adapts the advantage based on the game state and player needs, providing flexibility without requiring complex manual configuration.

Inventive Principle:
Principle #15Dynamics

3Productivity

If the virtual camera is positioned at the birth/spawn point area to provide strategic advantage, then the winner can quickly assess the area, but it requires additional system resources

Engineering Contradiction:
Improvespeed of assessing birth/spawn point areaVSAvoidprocessing overhead of terminal device
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system creates a virtual copy of the birth/spawn point area through the virtual camera rather than requiring the player to physically navigate to the actual area. This virtual copying allows rapid assessment of the area's contents and layout without the computational overhead of full navigation and rendering during gameplay.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240350913A1Picture Display
Publication Date: 2024.10.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240350913A1 patent drawing
  • US20240350913A1 patent drawing
  • US20240350913A1 patent drawing

AI summary

Picture display methods and apparatuses relating to the field of interactive entertainment, computer and Internet technologies are described herein. An illustrative method includes: displaying a virtual environment picture in a current round of an arena game, the first virtual object being a winner of a historical round of the current round, a first virtual camera being set in a birth/spawn point area of the first virtual object in the current round, and the first virtual object having a right to control the first virtual camera; and displaying, in response to a picture switching operation performed by the first virtual object, a first camera picture captured by the first virtual camera. The right to control the virtual camera at the birth point is given to the winner of the historical round of the current round, so that a user can learn of situations of the birth point area in real time. This enriches implementation of a round point advantage, so that the implementation of the round point advantage is more diverse and flexible.