Virtual Camera Switching for VR Scene Capture

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Solution Overview

Problem

Capturing a virtual reality scene requires extensive planning and setup, and adjusting elements like lighting and character positioning often necessitates re-capturing the scene, leading to increased production time and expenses.

Innovation Solution

A system that utilizes individually defined virtual cameras to characterize a two-dimensional presentation of a virtual reality scene, allowing users to specify camera capture parameters and switch the point of view dynamically, thereby enabling more efficient capture and adjustment of virtual reality scenes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional capture methods are used to record virtual reality scenes, then the scene can be captured with specific lighting and character positioning, but adjusting elements requires re-capturing the scene which increases production time and expenses

Engineering Contradiction:
Improveease of adjustmentVSAvoidproduction time
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The system segments the capture process into multiple virtual cameras, each with independently adjustable parameters. Instead of re-capturing the entire scene when adjustments are needed, the system switches between pre-configured virtual cameras or adjusts parameters of existing virtual cameras, eliminating the need for time-consuming re-capturing operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system enables dynamic adjustment of camera parameters such as field of view, capture radius, and character positioning without requiring physical re-positioning or re-capturing. The virtual camera system allows real-time parameter modification while maintaining the virtual reality scene, significantly reducing production time and enabling flexible adjustments.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple virtual cameras are used to provide different perspectives, then the flexibility and versatility of the system improves, but the device complexity increases

Engineering Contradiction:
Improvecamera perspective flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements a universal virtual camera framework where a single base camera configuration can generate multiple virtual camera perspectives through parameter adjustments. Rather than requiring separate capture systems for each perspective, the same virtual camera infrastructure supports multiple fields of view, capture radii, and character positioning options, reducing overall system complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250191243A1Systems and methods to generate a video of a user-defined virtual reality scene
Publication Date: 2025.06.12 MINDSHOW INC
  • US20250191243A1 patent drawing
  • US20250191243A1 patent drawing
  • US20250191243A1 patent drawing

AI summary

Systems and methods for generating a video of a user-defined virtual reality scene are disclosed. Exemplary implementations may: obtain a scene definition; obtain camera information for multiple virtual cameras to be used in generating a two-dimensional presentation of the virtual reality scene; execute a simulation of the virtual reality scene from the scene definition for at least a portion of the scene duration; obtain camera timing instructions specifying which of the virtual cameras should be used to generate the two-dimensional presentation of the virtual reality scene as a function of progress through the scene duration; generate the two-dimensional presentation of the virtual reality scene in accordance with the camera timing instructions and the camera information.