Virtual Camera Viewpoint Switching for Game Visibility

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Solution Overview

Problem

Conventional video games face challenges in diversifying game fields while maintaining appropriate visibilities of the game field and player object, especially as games become more complex and sophisticated.

Innovation Solution

A non-transitory computer-readable storage medium with an information processing program that controls virtual object movement and camera viewpoints, allowing switching between different movement restriction states and camera perspectives to enhance visibility and gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game field is diversified with multiple regions and objects, then the gameplay complexity and sophistication increase, but the visibility of the player object and game field deteriorates

Engineering Contradiction:
Improvegame field diversificationVSAvoidvisibility of player object
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies dynamics by making the camera viewpoint changeable between first viewpoint (when player object is visible) and second viewpoint (when player object is hidden). The camera position and orientation are dynamically adjusted based on the player's position relative to objects in the game field, ensuring optimal visibility in different game scenarios.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes dimensionality change by switching between different viewpoint dimensions - the first viewpoint provides a view from one dimension (when visible) while the second viewpoint provides a view from another dimension (when hidden behind objects). This allows the player to perceive the player object's position from multiple spatial perspectives.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If a single camera viewpoint is used to follow the player object, then the implementation is simple, but the visibility and player engagement deteriorates when the player object is hidden

Engineering Contradiction:
Improvecamera control simplicityVSAvoidplayer object visibility
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The camera control system is made dynamic by automatically switching between first and second viewpoints based on whether the player object is visible. The camera position and orientation parameters are dynamically adjusted according to the player's position relative to game objects, providing adaptive visibility enhancement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback by continuously monitoring whether the player object is visible from the current viewpoint and automatically switching to an alternative viewpoint when the player object is hidden behind objects. This closed-loop control ensures optimal visibility without requiring manual camera adjustment.

Inventive Principle:
Principle #23Feedback

3Device complexity

If the camera viewpoint is fixed, then the system complexity is reduced, but the player engagement and gameplay experience deteriorates

Engineering Contradiction:
Improvecamera system complexityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The camera system incorporates dynamic viewpoint switching between first and second viewpoints based on game conditions. This adds adaptability to the camera system without requiring complex manual controls, automatically adjusting the viewpoint to enhance player engagement while maintaining reasonable system complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9446303B2Non-transitory computer-readable storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method
Publication Date: 2016.09.20 NINTENDO CO LTD
  • US9446303B2 patent drawing
  • US9446303B2 patent drawing
  • US9446303B2 patent drawing

AI summary

Diversification of a game field is realized while maintaining appropriate visibilities of the game field and a player object. An information processing apparatus includes: an object control section which controls movement of the virtual object by performing, based on a predetermined condition, switching between a first and a second state in which a virtual object movable region in the virtual space is restricted to a first and a second region, respectively; an image generation section which generates an image taken by a virtual camera; and a virtual camera control section which sets, in the first state, the position of the virtual camera to a first viewpoint that is a high-angle viewpoint with respect to the first region, and sets, in the second state, the position of the virtual camera to a second viewpoint that is a viewpoint other than the high-angle viewpoint.