Virtual Camera Zoom for Seamless Game Interface Switching

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Solution Overview

Problem

Current game interface switching modes are simple and rigid, leading to an obvious and non-smooth transition that interrupts user flow and negatively affects the gaming experience.

Innovation Solution

A method and apparatus that utilize a virtual camera to zoom in and out of virtual objects, displaying function controls and configuring content in response to user interactions, creating a more immersive and seamless interface switching experience by shortening or lengthening the camera-object distance and rotating the camera for a dynamic visual effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a simple and rigid interface switching mode is used, then the interface structure is simple and easy to implement, but the interface transition is obvious and not smooth, which interrupts user flow and affects game experience

Engineering Contradiction:
Improveinterface switching modeVSAvoiduser flow continuity
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent applies the dynamics principle by transforming the static, rigid interface switching mode into a dynamic, flexible one. Specifically, it introduces camera zooming and rotation animations that dynamically adjust the viewing angle and focal length during interface transitions. The camera dynamically moves from a first position to a second position, and the focal length dynamically changes during the transition, creating a smooth, continuous visual effect that maintains user flow while enabling interface switching.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses the camera as an intermediary element between the user and the interface content. Instead of directly switching between interfaces, the camera serves as a mediator that gradually transforms the view through zooming and rotation. This intermediary mechanism softens the transition by providing a visual bridge between different interface states, reducing the abruptness of switching while maintaining simplicity in the underlying interface structure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the camera zooms in and out and rotates to create smooth transitions, then the user immersion and gaming experience are improved, but the device complexity and control mechanisms increase

Engineering Contradiction:
Improveuser immersionVSAvoidcamera control mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies universality by making the virtual camera serve multiple functions simultaneously. The camera is not only used for displaying game content but also acts as a transition mechanism for interface switching. By combining the display function and the transition animation function into a single camera system, the patent avoids adding separate complex transition mechanisms, thereby improving user immersion without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent utilizes parameter changes by modifying camera parameters (position, focal length, rotation angle) during interface transitions. Instead of creating complex new components, the system achieves smooth transitions by dynamically adjusting existing camera parameters. The focal length changes from a first value to a second value, and the rotation angle changes from a first angle to a second angle, creating immersive effects through parameter modulation rather than structural complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240252920A1Method and apparatus for displaying game interface, and device and storage medium thereof
Publication Date: 2024.08.01 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240252920A1 patent drawing
  • US20240252920A1 patent drawing
  • US20240252920A1 patent drawing

AI summary

A method and apparatus for displacing a game interface, a device and a storage medium are provided. A graphical user interface is provided by a terminal device, the graphical user interface includes a game image captured by a virtual camera, the game image includes a virtual object, and the method includes: in response to a configuration trigger operation for the virtual object, shortening a distance between the virtual camera and the virtual object, and displacing a function control for configuring the virtual object; and configuring content corresponding to the function control for the virtual object in response to a selection operation for the function control.