Virtual Object Capture With Surface-Guided Reticle Feedback
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Solution Overview
Problem
Existing systems for generating virtual representations of real-world objects in extended reality environments often require predefined regions for capture, limiting user control and increasing the need for user inputs, which hampers efficiency and user experience.
Innovation Solution
An electronic device enables unbounded mode of object capture, allowing users to dynamically control the contents of the virtual representation without predefined regions, using virtual reticles and animations to guide the capture process, and presenting a preview of the virtual representation during image capture.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If predefined regions are used for capture, then capture area is limited, but user control over capture contents is reduced and more user inputs are required
Solution Approach 1:
The system transitions from static predefined capture regions to dynamic unbounded capture mode where the capture area adapts in real-time based on user actions. The virtual reticle dynamically tracks and follows user interactions, allowing the capture region to expand and contract freely without predefined constraints, thereby enhancing user control while reducing the need for manual region definition.
Solution Approach 2:
The system automatically determines capture regions and adjusts them based on user interactions without requiring manual input. The virtual reticle autonomously tracks user movements and objects of interest, self-adjusting the capture boundaries to follow user intent, thus reducing user input requirements while maintaining high adaptability.
2Ease of operation
If unbounded mode is used, then user control is enhanced, but capture area becomes larger and more computing resources are consumed
Solution Approach 1:
Instead of continuously processing the entire unbounded capture area, the system processes only the necessary portions dynamically. The virtual reticle focuses computational resources on tracking and capturing only the regions where user interaction occurs, rather than uniformly processing the entire possible capture space, thus reducing overall computing resource consumption while maintaining ease of operation.
Solution Approach 2:
The system maintains continuous capture and processing operations without interruption, allowing the virtual reticle to continuously track user interactions and update the virtual representation in real-time. This continuous operation ensures smooth user experience and immediate feedback while efficiently managing computing resources through persistent focused processing rather than periodic batch processing.
3Measurement precision
If virtual reticle is presented on surface, then guidance accuracy is improved, but positioning precision requirements increase
Solution Approach 1:
The virtual reticle system incorporates real-time feedback mechanisms that continuously adjust its position based on detected surface characteristics and user interactions. The system monitors the relationship between the virtual reticle and the targeted surface, automatically making positioning corrections to maintain accurate guidance, thereby achieving high measurement precision without requiring extremely high manufacturing precision in the reticle itself.
Data Source
AI summary
In some examples, an electronic device presents a user interface for generating a virtual representation of one or more physical objects of a three-dimensional environment. In some examples, while presenting a first view of the three-dimensional environment, the electronic device initiates a capture process for generating a virtual representation of at least a portion of the one or more physical objects. In some examples, the electronic device presents a virtual reticle in the three-dimensional environment in response to initiating the capture process. In some examples, the electronic device presents the virtual reticle at an orientation and/or location in the three-dimensional environment corresponding to a feature of a surface targeted by the virtual reticle.


