Virtual Card Deck for Avatar Animation Segmentation

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Solution Overview

Problem

Current video game technologies limit avatar customization and do not provide sufficient non-violent entertainment options, often relying on violent themes and not allowing players to combine functional and visual features from different avatars, leading to a lack of creative expression and excitement in gameplay.

Innovation Solution

A computer-implemented system that allows users to animate avatars using a deck of virtual cards, each containing animation segments, enabling synchronization with musical beats and audience feedback, providing customizable movements and rewards for synchronization and audience approval.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games use fixed predefined avatar features, then game development complexity is reduced, but player customization capability is limited

Engineering Contradiction:
Improveavatar customization capabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The avatar system is segmented into separate functional modules: visual features (skin, appearance), functional features (powers, moves), and animation segments. These can be independently selected and combined through the card deck interface, allowing players to customize avatars without requiring a complete redesign of the game system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The card deck system serves multiple functions: it acts as an avatar customization interface, a move selection menu, an animation trigger system, and a gameplay strategy tool. This multi-functional design enables extensive customization without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Object-affected harmful factors

If video games focus on violent themes, then player engagement and excitement are increased, but suitability for young players and families is reduced

Engineering Contradiction:
Improveviolence and gore contentVSAvoidplayer engagement and excitement
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The game allows dynamic changing of thematic parameters through card selection. Players can choose cards that define the avatar's powers and moves, enabling the same game framework to support both violent and non-violent themes depending on player preference and age appropriateness.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The game system transitions from static, fixed avatar definitions to dynamic, player-configurable avatars. The card deck mechanism allows players to dynamically assemble their preferred combination of visual features, functional abilities, and animation styles, adapting the game content to match player needs.

Inventive Principle:
Principle #15Dynamics

3Reliability

If players use the same avatar repeatedly, then player skill and comfort level improve, but player interest and creativity decrease

Engineering Contradiction:
Improveplayer skill and comfortVSAvoidplayer creativity and variety
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system adds a new dimension of customization beyond simple avatar selection. Players can now customize not just which avatar they use, but what powers, moves, and animations that avatar performs. This creates combinatorial variety that maintains interest while allowing repeated use of the same base avatar model.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20230356085A1Constructive feedback mechanism in a video game environment
Publication Date: 2023.11.09 HIDEF INC
  • US20230356085A1 patent drawing
  • US20230356085A1 patent drawing
  • US20230356085A1 patent drawing

AI summary

Computer-implemented methods, products, and systems for controlling animated renderings on a display device communicatively coupled to a controller device are provided. The system comprises one or more processors for executing logic code causing the one or more processors to perform operations comprising: associating a plurality of animation segments, graphically implemented over a video game platform, to a plurality of corresponding virtual cards in a first virtual deck, a virtual card in the plurality of virtual cards being selectable by a user for animating an avatar displayed on the display device, the avatar being animatable according to movements captured in a corresponding animation segment in the plurality of animation segments included in a virtual card selected by the user.