Virtual Card Game Using Real-Time Player Performance Values

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Solution Overview

Problem

Fantasy sports leagues require significant time commitments and early-season determinations of winners, deterring participation and limiting opportunities for fans.

Innovation Solution

A virtual card game linked to player performance in events, where participants receive a random virtual hand of cards corresponding to athletes, with values calculated based on player statistics, allowing for real-time updates and random selections to determine winners.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If participants assemble virtual teams using virtual drafts in fantasy sports leagues, then the team selection process becomes more strategic and engaging, but the time commitment required increases significantly

Engineering Contradiction:
Improvestrategic engagementVSAvoidtime commitment
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent extracts the complex team assembly process from traditional fantasy sports and replaces it with a simplified card selection mechanism. Participants receive pre-assembled virtual teams represented as cards, eliminating the need for time-consuming virtual drafts while maintaining strategic engagement through card selection and trading features.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary team assembly by automatically creating virtual teams and representing them as cards before participants receive them. This pre-processing of team configurations allows participants to engage with ready-made strategic options without investing significant time in the assembly process themselves.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If winners are determined based on early season results in fantasy leagues, then the competition structure is established early, but participant interest decreases over time as opportunities to win are limited

Engineering Contradiction:
Improvecompetition structureVSAvoidparticipant engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent implements dynamic card values that fluctuate based on real-time player performance statistics during events. This dynamic valuation system allows competition to remain active and unpredictable throughout the season, as card values and participant standings can change at any time based on current event outcomes, maintaining engagement while preserving a structured competitive framework.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously provides feedback to participants by updating card values based on real-time player performance data. This ongoing feedback loop keeps participants engaged by showing the direct impact of player performance on their virtual team's value, allowing opportunities to win or lose throughout the entire season rather than determining outcomes early.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If fantasy sports leagues use complex virtual team management systems, then the gameplay becomes more strategic and immersive, but the ease of participation decreases

Engineering Contradiction:
Improvegameplay complexityVSAvoidease of participation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates simplified copies of virtual teams in the form of trading cards that represent complete team configurations. Instead of requiring participants to manage complex rosters and player contracts, they interact with streamlined card representations that capture the essential strategic elements while dramatically reducing operational complexity and improving ease of participation.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If fantasy sports leagues require continuous team management and player selection, then the strategic depth increases, but the time required for each event increases

Engineering Contradiction:
Improvestrategic depthVSAvoidtime per event
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements partial action by allowing participants to focus their strategic efforts on selective card trading and key decision points rather than requiring continuous management of all team aspects. This selective engagement approach maintains strategic depth while reducing the overall time investment required, as participants can engage at their own pace during events rather than being forced into continuous active management.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260038042A1Virtual card game linked to player performance in an event and methods and systems for providing the same
Publication Date: 2026.02.05 FANDEX
  • US20260038042A1 patent drawing
  • US20260038042A1 patent drawing
  • US20260038042A1 patent drawing

AI summary

A virtual card game including a game server coupled to an events database with event data and a players database with player data; a plurality of game clients associated with game participants each coupled to the game server; wherein each game client transmits a pay-in amount to the game server; and the game server randomly deals a hand from a virtual card shoe having a plurality of virtual cards each corresponding to one or more players; receives player performance data corresponding to each of the players; calculates a card value for each virtual card based on the player performance data; calculates a virtual hand value for each game participant based on the card values; determines at least one winner based on the virtual hand value associated with each game participant; calculates a payout for each winner; and transmits the payout to the game client associated with each winner.