Virtual Card Interaction for Linked Character and Skill Control
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Solution Overview
Problem
The low degree of association between virtual characters and skills in virtual card games requires significant learning efforts, leading to inefficient interaction experiences.
Innovation Solution
An interaction method that integrates virtual characters and skills onto a single virtual card, allowing users to control the character's movement and skill release through a single card, with visual indicators and card type changes to facilitate seamless interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual characters and skills are separated onto different cards, then the game allows independent management of characters and skills, but the degree of association between virtual character and virtual skill is low, requiring significant learning efforts
Solution Approach 1:
The patent merges virtual characters and virtual skills onto a single integrated card. When a user selects a virtual card, both the character and associated skills are activated simultaneously, creating a strong association between them. This integration eliminates the need for separate card management while maintaining the ability to independently manage different character-skill combinations through different card selections.
2Ease of operation
If virtual characters and skills are integrated onto a single card, then learning costs are reduced and interaction efficiency is enhanced, but the card design complexity increases
Solution Approach 1:
The virtual card is designed as a multi-functional object that simultaneously represents a virtual character and contains multiple virtual skills. A single card selection activates both the character model and associated skill models, allowing the card to serve multiple purposes without increasing operational complexity for the user.
Solution Approach 2:
The card structure is designed with nested elements where the virtual character model contains or is associated with multiple virtual skill models. When the character model is activated through card selection, the nested skill models are automatically activated as well, creating a hierarchical organization that manages complexity internally while presenting a simple interface externally.
3Productivity
If multiple virtual skills are associated with a single virtual character on one card, then interaction efficiency is improved, but the difficulty of detecting and measuring skill associations increases
Solution Approach 1:
The patent extracts and displays skill information separately from the character model within the card interface. Virtual skill models are presented as distinct, identifiable elements associated with the character, allowing users to clearly see which skills are linked to which character before selection. This separation of information presentation from functional integration resolves the contradiction between efficiency and detectability.
Data Source
AI summary
An interaction method for a virtual scene performed by an electronic device includes displaying at least one virtual card in a card area of the virtual scene, the virtual card carrying a virtual character and at least one virtual skill associated with the virtual character; controlling, in response to a character control instruction triggered based on a target virtual card, a target virtual character carried in the target virtual card to move to a target position in an interaction area of the virtual scene; and controlling, in response to a skill release instruction triggered based on the target virtual card, the target virtual character to release an associated target virtual skill.


