Virtual Card Interaction for Linked Character and Skill Control

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Solution Overview

Problem

The low degree of association between virtual characters and skills in virtual card games requires significant learning efforts, leading to inefficient interaction experiences.

Innovation Solution

An interaction method that integrates virtual characters and skills onto a single virtual card, allowing users to control the character's movement and skill release through a single card, with visual indicators and card type changes to facilitate seamless interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual characters and skills are separated onto different cards, then the game allows independent management of characters and skills, but the degree of association between virtual character and virtual skill is low, requiring significant learning efforts

Engineering Contradiction:
ImproveIndependent management of characters and skillsVSAvoidLearning effort and interaction efficiency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges virtual characters and virtual skills onto a single integrated card. When a user selects a virtual card, both the character and associated skills are activated simultaneously, creating a strong association between them. This integration eliminates the need for separate card management while maintaining the ability to independently manage different character-skill combinations through different card selections.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If virtual characters and skills are integrated onto a single card, then learning costs are reduced and interaction efficiency is enhanced, but the card design complexity increases

Engineering Contradiction:
ImproveLearning effort and interaction efficiencyVSAvoidCard design complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual card is designed as a multi-functional object that simultaneously represents a virtual character and contains multiple virtual skills. A single card selection activates both the character model and associated skill models, allowing the card to serve multiple purposes without increasing operational complexity for the user.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The card structure is designed with nested elements where the virtual character model contains or is associated with multiple virtual skill models. When the character model is activated through card selection, the nested skill models are automatically activated as well, creating a hierarchical organization that manages complexity internally while presenting a simple interface externally.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Productivity

If multiple virtual skills are associated with a single virtual character on one card, then interaction efficiency is improved, but the difficulty of detecting and measuring skill associations increases

Engineering Contradiction:
ImproveInteraction efficiencyVSAvoidSkill association clarity
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent extracts and displays skill information separately from the character model within the card interface. Virtual skill models are presented as distinct, identifiable elements associated with the character, allowing users to clearly see which skills are linked to which character before selection. This separation of information presentation from functional integration resolves the contradiction between efficiency and detectability.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260042005A1Interaction method for virtual scene, electronic device, and storage medium
Publication Date: 2026.02.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260042005A1 patent drawing
  • US20260042005A1 patent drawing
  • US20260042005A1 patent drawing

AI summary

An interaction method for a virtual scene performed by an electronic device includes displaying at least one virtual card in a card area of the virtual scene, the virtual card carrying a virtual character and at least one virtual skill associated with the virtual character; controlling, in response to a character control instruction triggered based on a target virtual card, a target virtual character carried in the target virtual card to move to a target position in an interaction area of the virtual scene; and controlling, in response to a skill release instruction triggered based on the target virtual card, the target virtual character to release an associated target virtual skill.