Virtual Channel Rendering via Room Model for Seamless World Transitions

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Solution Overview

Problem

In augmented reality, the existing scene superposition solution for rendering virtual channels in multi-world virtual scenes results in poor image rendering performance and low picture fluency due to hardware limitations, leading to world jumps and wall penetration issues when users cross between worlds.

Innovation Solution

A method and apparatus that utilize a room model to generate virtual channels with extremely small thickness, accommodating the render camera in rooms with different structures based on movement trajectories to avoid wall penetration and ensure seamless world transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If scene superposition solution is used to render virtual channels in multi-world virtual scenes, then virtual channel display is achieved, but image rendering performance deteriorates and picture fluency decreases due to hardware limitations

Engineering Contradiction:
Improveimage rendering performanceVSAvoidhardware limitations
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the render camera from the traditional scene superposition approach and places it within a dedicated room structure. By separating the camera accommodation function from the general scene rendering, the system achieves better rendering performance while managing hardware complexity through targeted optimization of the room-specific rendering pipeline.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The room acts as an intermediary structure between different worlds. Instead of directly superimposing virtual channels in the existing scene, the render camera is intermediated within the room to achieve seamless transitions, thereby improving image rendering performance while maintaining virtual channel functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If virtual channel thickness is reduced to enable seamless world transitions, then picture fluency improves, but wall penetration issues occur when users cross between worlds

Engineering Contradiction:
Improvepicture fluencyVSAvoidwall penetration
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The room is generated in advance before the render camera reaches the virtual channel location. This preliminary generation of the room structure ensures that when the camera enters the virtual channel, the accommodation space is already prepared, preventing wall penetration issues while maintaining thin virtual channel thickness for smooth transitions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a copy of the necessary spatial accommodation within the room structure. Instead of relying on the physical virtual channel thickness, the system copies the required spatial buffer into the room, which prevents wall penetration while allowing the virtual channel itself to remain extremely thin for high picture fluency.

Inventive Principle:
Principle #26Copying

3Stability of the object's composition

If room structure is generated to accommodate render camera in intermediate states, then world transition smoothness improves, but device computational load increases

Engineering Contradiction:
Improveworld transition smoothnessVSAvoidcomputational load
Core Design Contradiction:
Stability of the object's compositionVSUse of energy by moving object

Solution Approach 1:

The room structure is dynamically generated based on the render camera's current state and movement trajectory. Rather than pre-generating all possible room configurations, the system adapts the room generation to the actual intermediate states detected during camera movement, thereby improving world transition smoothness while controlling computational load through dynamic rather than static room creation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters such as room size, shape, and position based on the detected intermediate state and camera trajectory. By adjusting these parameters dynamically rather than using fixed room configurations, the patent achieves smooth world transitions while optimizing computational resources by only generating the necessary room variations required for the current camera state.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11263814B2Method, apparatus, and storage medium for rendering virtual channel in multi-world virtual scene
Publication Date: 2022.03.01 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11263814B2 patent drawing
  • US11263814B2 patent drawing
  • US11263814B2 patent drawing

AI summary

This application discloses methods and apparatus for rendering a virtual channel in a multi-world virtual scene. The method includes generating a virtual scene for displaying a virtual channel, a first world, and a second world, the virtual channel being used for a render camera to move between the first and second worlds; and receiving a control request for triggering the render camera to move in the virtual scene; and identifying a location of the render camera in response to the control request to obtain a movement trajectory of the render camera during movement in the virtual scene. The method further includes detecting a world state according to the movement trajectory; determining whether the world state is an intermediate state; in response to determining the world state is the intermediate state, generating a room for accommodating the render camera; and displaying in the virtual scene the room.