Virtual Character Afterimage Display for Game Cancellation Recognition
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Solution Overview
Problem
In PvP fighting games, cancellation inputs are often difficult to recognize, leading to confusion for viewers and a lack of understanding of game progression.
Innovation Solution
An information processing apparatus that displays an afterimage of a character when a cancellation input is made, allowing users to visually recognize the cancellation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If cancellation is implemented to allow immediate reflection of next action, then game responsiveness is improved, but visibility of cancellation action deteriorates
Solution Approach 1:
The patent applies color changes by displaying the character in a differentiated color (such as yellow or white outline) during the cancellation state, making the temporary cancellation action visually distinguishable from normal gameplay. This allows viewers to detect when cancellation occurs without interfering with the fast-paced gameplay flow.
Solution Approach 2:
The patent introduces an intermediary visual indicator (the differentiated color display) that mediates between the rapid cancellation action and the viewer's ability to perceive it. This intermediary element bridges the gap between fast game responsiveness and human visual perception capabilities.
2Productivity
If cancellation is executed frequently to enable rapid action changes, then game flow is improved, but understanding of game progression deteriorates
Solution Approach 1:
By using color differentiation to mark cancellation states, the patent preserves information about game progression events. Viewers can see when cancellation occurs through color changes, maintaining awareness of the sequence of actions even when they happen rapidly.
Solution Approach 2:
The patent provides visual feedback to viewers about cancellation actions through color differentiation. This feedback mechanism ensures that viewers receive information about game progression events, preventing information loss while maintaining fast game flow.
Data Source
AI summary
There is an information processing apparatus capable of demonstrating that cancellation is performed on a game. The information processing apparatus includes: a reception part configured to receive, from a user, a manipulation input associated with a character the user manipulates in a virtual space; a display control part configured to perform a display in which the character takes an action based on the manipulation input; and a determination part configured to determine whether or not the manipulation input received by the reception part is a cancellation input capable of cancelling the action the character is taking. When the manipulation input is determined to be the cancellation input by the determination part, the display control part displays an afterimage of the character at a time of receiving the cancellation input.


