Virtual Character View Switching with Intermediate Camera Transition

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Solution Overview

Problem

Existing virtual character switching methods in games lack continuity and have low fault tolerance, leading to stiff and inefficient viewing angle transitions.

Innovation Solution

Implement an intermediate viewing angle presentation process during character switching, connecting the first and second viewing angle pictures with a transition process, reducing hardware load and enhancing visual continuity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If simple key operation is used for character switching, then switching speed is fast, but viewing angle transition becomes stiff and lacks continuity

Engineering Contradiction:
Improvecharacter switching speedVSAvoidviewing angle transition continuity
Core Design Contradiction:
SpeedVSStability of the object's composition

Solution Approach 1:

The viewing angle transition is segmented into multiple discrete angles (first viewing angle, intermediate viewing angles, second viewing angle). Instead of a direct abrupt switch, the system divides the transition into steps, displaying intermediate viewing angle pictures that gradually bridge the gap between the initial and target viewing angles, thereby achieving smooth transition while maintaining fast switching capability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Intermediate viewing angle pictures are introduced as mediators between the first and second viewing angle pictures. These intermediate pictures serve as transition elements that connect the disparate viewing angles, creating a continuous visual experience during character switching without compromising the speed of the switching operation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If direct character switching is implemented, then operation simplicity is maintained, but fault tolerance decreases

Engineering Contradiction:
Improvecharacter switching operation simplicityVSAvoidcharacter switching fault tolerance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions by displaying intermediate viewing angle pictures before completing the full character switch. This preliminary transition phase allows the system to detect user intent more reliably and provides an opportunity to cancel or adjust the switch if needed, thereby improving fault tolerance while keeping the operation simple through automatic transition

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The character switching process maintains continuity by seamlessly displaying intermediate viewing angle pictures during the transition. This continuous visual feedback ensures that the switching operation remains simple for the user while the system progressively transitions through valid states, improving reliability by avoiding abrupt jumps that could cause errors or loss of user context

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20260034446A1Virtual character switching method and apparatus, device, storage medium, and program product
Publication Date: 2026.02.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260034446A1 patent drawing
  • US20260034446A1 patent drawing
  • US20260034446A1 patent drawing

AI summary

A virtual character switching method, apparatus, and computer-readable storage medium for seamless character transitions in virtual environments. The method displays a first viewing angle picture corresponding to a first virtual character serving as the main control character. Upon receiving a character switching operation to change from the first to a second virtual character, a character switching process is presented featuring an intermediate viewing angle presentation process that transitions from the first viewing angle to a second viewing angle. After completing the switching process, a second viewing angle picture corresponding to the second virtual character's perspective is displayed, enabling smooth and visually coherent character transitions in virtual scenes.