Virtual Character Trading via Unique Code Transfer
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Solution Overview
Problem
Current virtual reality and gaming systems lack the ability to effectively develop and exchange character traits and skills in a way that enhances their value and allows for flexible interaction and monetization within a virtual environment.
Innovation Solution
A system that allows users to register and personalize characters, allocate attributes, train them, and transfer ownership securely using unique codes, enabling character development and exchange within a virtual world, facilitating increased character value and monetization through buying, selling, and trading.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users can freely interact with and customize characters on the website, then character personalization and user engagement are improved, but character security and prevention of unauthorized access deteriorate
Solution Approach 1:
The patent introduces a unique code as an intermediary mechanism between the character data stored on the server and the user's access to the character. The code acts as a mediator that verifies user identity and authorization before allowing any interaction with the character, thus enabling personalization while maintaining security through a separate verification layer
Solution Approach 2:
The patent separates the character data storage function from the user access control function. Character information is stored on the server independently, while user authentication is handled through unique codes. This segmentation allows the system to maintain secure character data while enabling flexible user interaction through the code-based access mechanism
2Adaptability or versatility
If users can transfer characters to other users, then character exchange and monetization are improved, but user account management complexity increases
Solution Approach 1:
The patent extracts the character identification and transfer mechanism from the complex user account management system. By using unique codes as portable identifiers, the system separates the character transfer function from the user account, allowing characters to be exchanged independently through code transmission without requiring complex account-to-account transfer procedures
Solution Approach 2:
The patent uses unique codes as digital copies that represent character ownership. Instead of transferring complex character data or requiring detailed account management, the system transfers simple code copies that serve as proxies for character ownership, significantly simplifying the transfer process while maintaining character identity and attributes
3Measurement precision
If unique codes are used to identify and track characters, then character tracking and transfer accuracy are improved, but system complexity and code management requirements increase
Solution Approach 1:
The patent treats unique codes as simple, single-use identification tokens similar to disposable objects. Each code is a straightforward string of characters that can be easily generated, transmitted, and verified, without requiring complex management systems. The codes serve their identification purpose and can be discarded or regenerated, avoiding the need for complex tracking or management infrastructure
Data Source
AI summary
There is provided a character training and development system for a virtual environment and related method. A character can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills, to add new skills, and to increase their overall value and worth in the virtual environment. In addition, the characters can be traded among users for a price based on their skills. Fees can be charged for each trade. Traded characters are given a new code to transfer all control of the character to the new owner.


