Virtual Character Control Method for Mobile Games
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Solution Overview
Problem
Smart terminals like mobile phones and tablets limit game input and control diversity, resulting in poor playability due to their restricted input and control methods, which hampers the gaming experience.
Innovation Solution
A virtual character control method that allows for the generation, movement, and real-time direction adjustment of sub-characters within a game scene, using operations on virtual character icons to control their movement and interaction, enhancing user control and flexibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If sub-character is generated with fixed initial moving direction, then character skill effectiveness is improved, but control flexibility and playability deteriorate
Solution Approach 1:
The patent implements dynamic direction adjustment by allowing players to modify the sub-character's moving direction in real-time through sliding operations on the skill icon. The system transitions from a static initial direction to a dynamic adjustable direction, where the real-time moving direction can be continuously modified based on player input and target position, resolving the contradiction between fixed reliability and flexible adaptability.
Solution Approach 2:
The system provides visual feedback by displaying the real-time moving direction and target position, allowing players to see the effect of their sliding operations. This feedback mechanism enables players to adjust their control inputs to achieve the desired sub-character movement, balancing the initial fixed direction with flexible real-time adjustments.
2Adaptability or versatility
If multiple control operations are added for sub-character movement, then control flexibility is improved, but operation complexity increases
Solution Approach 1:
The patent merges the sub-character generation and direction control functions into a single skill icon interaction. Players perform a sliding operation on the skill icon to simultaneously generate the sub-character and set its moving direction, eliminating the need for separate controls for character creation and direction setting, thus reducing operational complexity while maintaining flexibility.
Solution Approach 2:
The skill icon serves multiple functions: it acts as the generation trigger for the sub-character, the control interface for setting the moving direction through sliding operations, and the display element for real-time direction feedback. This multi-functionality reduces the number of separate controls needed, simplifying the overall control system.
3Adaptability or versatility
If real-time direction adjustment is enabled, then gameplay innovation is improved, but control system complexity increases
Solution Approach 1:
The skill icon acts as an intermediary interface between the player and the sub-character control system. By sliding the skill icon to the target position, players indirectly control the sub-character's moving direction without directly manipulating the sub-character itself. This intermediary approach simplifies the control system while enabling sophisticated real-time direction adjustment and gameplay innovation.
Data Source
AI summary
The disclosure provides a virtual character control method, a terminal, an electronic device, and a storage medium, which may improve the virtual character control method in conventional games. The disclosure may adjust the moving direction while a generated sub-character is moving along its initial moving direction, so that the actual arrival position is adjusted. The disclosure synchronously implements various game features of a client game, enhancing virtual character control efficiency of users in fighting. In addition, the disclosure enables quick, flexible display and control of sub-characters in the game. With more innovativeness, the disclosure also offers convenience to users, and eases control and saves users' time, thusly improving the users' game experience.


