Virtual Character Control for Mobile Shooting Games
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Solution Overview
Problem
In mobile shooting games, the sequential nature of moving, aiming, and shooting operations with one hand increases the player's action load, reduces shooting efficiency, and affects the gaming experience due to the need for hand switching, leading to time differences and aim shake issues.
Innovation Solution
A virtual character controlling method and apparatus that allows simultaneous control of moving, aiming, and shooting operations using both hands by arranging shooting and aiming controls on different sides of the graphical user interface, enabling continuous operation without interrupting the aiming process and reducing aim offset.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If sequential one-hand operation is used for moving, aiming, and shooting, then device complexity is reduced, but shooting efficiency and operation smoothness deteriorate due to hand switching and time delays
Solution Approach 1:
The control interface is segmented into distinct functional zones: a shooting control area for movement operations and an aiming area for targeting. This spatial segmentation allows different hands to operate different functions simultaneously without interference, resolving the contradiction between shooting efficiency and operational simplicity.
Solution Approach 2:
The patent transitions from sequential one-dimensional operation (one hand, one action at a time) to parallel two-dimensional operation (two hands, simultaneous actions). By arranging controls across different spatial zones on the touchscreen, the system enables concurrent movement and aiming operations, dramatically improving shooting efficiency while maintaining intuitive control.
2Ease of operation
If hand switching is required between aiming and shooting operations, then ease of operation is maintained with simple controls, but time delay and aim shake increase
Solution Approach 1:
The patent merges movement control and aiming control into a unified dual-hand operation system. The shooting control area and aiming area work together seamlessly, with the left hand controlling movement and the right hand controlling aiming, allowing both operations to occur simultaneously without hand switching. This eliminates time delay and prevents aim shake while maintaining operational simplicity.
Solution Approach 2:
The system enables continuous, uninterrupted aiming and shooting operations by allowing the right hand to maintain constant contact with the aiming area while the left hand operates movement controls. This continuous action eliminates the breaks and transitions inherent in sequential one-hand operation, reducing time loss and maintaining aim stability throughout the shooting sequence.
3Productivity
If sequential aiming and shooting operations are performed with one hand, then device complexity is reduced, but operation smoothness and shooting efficiency deteriorate
Solution Approach 1:
The touchscreen interface is segmented into functionally distinct zones: a shooting control area for movement and an aiming area for targeting. This segmentation allows each hand to independently control its designated zone without interference, enabling smooth, simultaneous operations that improve shooting efficiency while maintaining operational simplicity.
Solution Approach 2:
The patent introduces spatial parallelism by distributing controls across different zones of the touchscreen, enabling two-dimensional simultaneous operation. The left hand operates movement controls in one zone while the right hand controls aiming in another zone, creating smooth, coordinated actions that dramatically improve shooting efficiency compared to sequential one-hand operation.
Data Source
AI summary
A virtual character controlling method and apparatus, an electronic device, and a storage medium are provided. The method includes: when detecting a first sliding operation on a shooting control, a virtual character is controlled to move according to the first sliding operation; when detecting a second sliding operation on an aiming area, an aiming direction of the virtual character is adjusted according to the second sliding operation; and when detecting the first sliding operation on the shooting control is ended, the virtual character is controlled to stop moving, and a shooting operation is performed toward a current aiming direction of the virtual control object.

