Virtual Character Display Method for Attack Source Identification

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In fast-paced games with multiple virtual characters, it is difficult for users to quickly identify the source of an attack due to numerous virtual characters in different camps, leading to low efficiency in displaying virtual characters and poor user perception.

Innovation Solution

A virtual character display method that includes displaying a target marker on the screen when an attack event occurs, which moves with the second virtual character, allowing users to easily identify the attacking character by marking it in the game scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple virtual characters from different camps are displayed in a fast-paced game, then the game can be more engaging and competitive, but it becomes difficult for users to quickly identify the source of attacks

Engineering Contradiction:
Improvegame engagementVSAvoidattack source identification
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies color-coded markers to different virtual characters to indicate their camp affiliation. When an attack occurs, the marker system highlights the attacking character with distinctive visual indicators, allowing users to quickly identify the attack source despite multiple characters being present. This color-coding system resolves the contradiction by making character identification easier without reducing game complexity.

Inventive Principle:
Principle #32Color changes

2Adaptability or versatility

If various virtual characters in different camps are present in the game scene, then the game can be more competitive, but the efficiency of displaying and identifying the attacking virtual character decreases

Engineering Contradiction:
Improvegame competitivenessVSAvoidcharacter identification efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent introduces a marker system as an intermediary element between the user and the virtual characters. These markers serve as visual mediators that indicate camp affiliation and highlight attacking characters. When an attack event occurs, the marker system automatically identifies and highlights the attacking character, improving identification efficiency without compromising game competitiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Speed

If the game tempo is fast with multiple virtual characters, then the game can be more exciting, but the user cannot quickly determine the origin of attacks

Engineering Contradiction:
Improvegame tempoVSAvoidtime to identify attack source
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent implements preliminary action by pre-equipping each virtual character with a camp-specific marker before attacks occur. When an attack event happens, the system immediately utilizes these pre-established markers to highlight the attacking character. This preliminary preparation eliminates the need for real-time identification analysis, allowing users to instantly recognize attack origins even during fast-paced gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240382849A1Virtual character display method and apparatus, storage medium, and electronic device
Publication Date: 2024.11.21 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240382849A1 patent drawing
  • US20240382849A1 patent drawing
  • US20240382849A1 patent drawing

AI summary

In a virtual character display method, a game scene of a first virtual character in a game application is displayed. A target marker is displayed based on an attack event between the first virtual character and a second virtual character being generated in the game application. The target marker is configured to mark the second virtual character in the game scene when the attack event is generated. The target marker moves in accordance with movement of the second virtual character.