Virtual Character Display Method for Attack Source Identification
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Solution Overview
Problem
In fast-paced games with multiple virtual characters, it is difficult for users to quickly identify the source of an attack due to numerous virtual characters in different camps, leading to low efficiency in displaying virtual characters and poor user perception.
Innovation Solution
A virtual character display method that includes displaying a target marker on the screen when an attack event occurs, which moves with the second virtual character, allowing users to easily identify the attacking character by marking it in the game scene.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple virtual characters from different camps are displayed in a fast-paced game, then the game can be more engaging and competitive, but it becomes difficult for users to quickly identify the source of attacks
Solution Approach 1:
The patent applies color-coded markers to different virtual characters to indicate their camp affiliation. When an attack occurs, the marker system highlights the attacking character with distinctive visual indicators, allowing users to quickly identify the attack source despite multiple characters being present. This color-coding system resolves the contradiction by making character identification easier without reducing game complexity.
2Adaptability or versatility
If various virtual characters in different camps are present in the game scene, then the game can be more competitive, but the efficiency of displaying and identifying the attacking virtual character decreases
Solution Approach 1:
The patent introduces a marker system as an intermediary element between the user and the virtual characters. These markers serve as visual mediators that indicate camp affiliation and highlight attacking characters. When an attack event occurs, the marker system automatically identifies and highlights the attacking character, improving identification efficiency without compromising game competitiveness.
3Speed
If the game tempo is fast with multiple virtual characters, then the game can be more exciting, but the user cannot quickly determine the origin of attacks
Solution Approach 1:
The patent implements preliminary action by pre-equipping each virtual character with a camp-specific marker before attacks occur. When an attack event happens, the system immediately utilizes these pre-established markers to highlight the attacking character. This preliminary preparation eliminates the need for real-time identification analysis, allowing users to instantly recognize attack origins even during fast-paced gameplay.
Data Source
AI summary
In a virtual character display method, a game scene of a first virtual character in a game application is displayed. A target marker is displayed based on an attack event between the first virtual character and a second virtual character being generated in the game application. The target marker is configured to mark the second virtual character in the game scene when the attack event is generated. The target marker moves in accordance with movement of the second virtual character.


