Virtual Character Display in Scene Block Buildings

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In virtual world-based social application programs, virtual characters do not maintain a logical appearance when their social status actions are performed in a fixed location, leading to disharmony with the virtual environment, resulting in an illogical presentation.

Innovation Solution

A method and apparatus that associate a virtual character's social status with specific scene block buildings in a virtual world, ensuring the character's actions match the scene, thereby maintaining a logical and coherent visual representation by placing characters in appropriate locations based on their status, such as exercising in a stadium or studying in a library.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the virtual character performs the action corresponding to the social status while staying where it is, then the user can set and display social status easily, but the displayed virtual character becomes disharmonious with the virtual world environment

Engineering Contradiction:
Improveease of setting social statusVSAvoidlogical consistency of virtual character display
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system pre-establishes correspondence relationships between multiple social statuses and multiple scene block buildings before the virtual character actually changes status. When a social status is set, the system automatically selects and switches the virtual character to the corresponding pre-matched scene block building, ensuring the character appears in a logically appropriate environment without requiring manual user configuration.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If the virtual character is placed in a fixed location for social status display, then the system structure remains simple, but the virtual character lacks a sense of belonging and the presentation becomes illogical

Engineering Contradiction:
Improvesystem structure complexityVSAvoidsense of belonging and logical presentation
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The virtual world is segmented into multiple independent scene block buildings, each corresponding to specific social statuses. The system divides the overall scene management into discrete, manageable units (scene blocks) that can be independently selected and switched based on the virtual character's social status, making the complexity manageable while achieving logical consistency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The scene block building switching mechanism serves multiple functions: it provides logical environmental matching for different social statuses, creates a sense of belonging for virtual characters, enables rich social interaction scenarios, and maintains system manageability through standardized scene blocks. This multi-functional approach resolves the contradiction between simplicity and logical consistency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If the virtual character changes social status frequently, then the user can dynamically update their status, but the virtual character needs to switch scenes which increases system complexity

Engineering Contradiction:
Improvedynamic status updatingVSAvoidscene switching mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-establishes correspondence relationships between multiple social statuses and multiple scene block buildings before the virtual character actually changes status. This preliminary matching allows for rapid, automated scene switching when status changes occur, reducing the complexity of real-time decision-making and scene management while supporting frequent status updates.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240408488A1Virtual character display method and apparatus, device, and storage medium
Publication Date: 2024.12.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240408488A1 patent drawing
  • US20240408488A1 patent drawing
  • US20240408488A1 patent drawing

AI summary

This application discloses a virtual character display method performed by a computer device and relates to the field of application programs supporting virtual worlds. The method includes: displaying a virtual world, the virtual world including at least two scene block buildings, and each of the scene block buildings being configured for displaying virtual characters in activity statuses of a same type; determining a first social status posted by a user of the computer device associated with a first user account of the virtual world; and displaying a first virtual character corresponding to the first user account in a first scene block building corresponding to the first social status, the first virtual character being in an activity status corresponding to the first social status and having a scene element matching the activity status corresponding to the first scene block building.