Virtual Character Screen Transitions With Ear-Responsive Animation
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Solution Overview
Problem
Existing technologies for activities in virtual spaces, such as those involving avatars, lack convenience for users, necessitating improvements in user interaction and engagement.
Innovation Solution
A display program and system that controls screen transitions and character animations in response to user operations, allowing for differentiated character forms, states, and functions, including ear animations that mimic user actions, to enhance user convenience and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If screen transitions and character animations are implemented to respond to user operations, then user engagement and convenience are improved, but device complexity and processing requirements increase
Solution Approach 1:
The system segments character animations into distinct types (ear animations, body animations, facial expressions) that can be independently controlled and triggered. This modular approach allows the system to implement complex interactive behaviors without requiring complete redesign of the entire animation system, thereby improving user convenience while managing system complexity through organized, reusable components.
Solution Approach 2:
The system pre-defines multiple character animation patterns and screen transition templates that are prepared in advance. When a user operation occurs, the system selects and applies the appropriate pre-prepared animation or transition rather than generating everything from scratch. This reduces real-time processing complexity while maintaining rich interactive responses that improve user convenience.
2Adaptability or versatility
If differentiated character forms, states, and functions are implemented across screens, then user engagement is improved, but manufacturing precision and consistency control become more difficult
Solution Approach 1:
The system applies different animation properties and characteristics to different character parts (ears, body, face) based on the specific operation type. For example, ear animations respond to audio-related operations, while body animations respond to action-related operations. This localized differentiation allows rich character expression while maintaining consistency through a unified control framework that manages which properties change in which contexts.
Solution Approach 2:
The character model is designed with universal base properties that remain consistent across all screens, while allowing specific properties to be modified for different functions. The same character can exhibit different forms, states, and functions across screens through selective property modification rather than creating entirely separate character instances, thereby maintaining manufacturing precision while achieving adaptability.
3Ease of operation
If ear animations are added to mimic user actions, then user engagement and intuitiveness are improved, but the quantity of animation elements and processing load increase
Solution Approach 1:
The system implements ear animations as simplified copies or representations of user actions rather than full-scale physical simulations. The ear animations capture the essential mimicking behavior in a lightweight, stylized form that conveys the intended meaning without requiring complex animation data, thereby improving user engagement while minimizing the quantity and processing burden of animation elements.
Data Source
AI summary
A display program controls display of an activity in a virtual space, the activity being performed using a character operable by a user. The display program causes a computer to execute: displaying a first screen including the character and content, the content being based on details of the activity; and causing the display to transition to a second screen in response to an operation related to an action of the character, the second screen being different from the first screen and including a character corresponding to the character on the first screen, wherein the character on the first screen and the character on the second screen are different in at least one of form, state, and function, and for at least one of the character on the first screen and the character on the second screen, an animation imitating ears acts in response to an operation of the user.


