Virtual Character Expression Transition via Segmented Facial Mapping

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Solution Overview

Problem

Existing methods for expressing virtual characters in interactive media, such as 3D skeletal animation and 2D facial mapping, face issues with high resource consumption and unnatural expression switching, leading to jams and inefficiencies.

Innovation Solution

A method that acquires sequence frames of virtual character parts, identifies transition sequences for smooth expression changes, and plays these sequences in a specific order to achieve natural transitions between expressions, reducing resource waste and improving switching fluency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If 3D skeletal animation or 3D facial mapping is used to realize virtual character expressions, then expression accuracy and detail are improved, but resource consumption increases significantly

Engineering Contradiction:
Improveexpression accuracyVSAvoidresource consumption
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The face is divided into multiple independent parts (eyebrows, eyes, nose, mouth, etc.), and each part is processed separately through 2D mapping and sequencing. This segmentation allows the system to achieve accurate expression control without processing the entire face as a single 3D model, thereby reducing resource consumption while maintaining expression precision.

Inventive Principle:
Principle #1Segmentation

2Use of energy by moving object

If 2D facial mapping is used to reduce resource consumption, then resource efficiency is improved, but expression switching becomes unnatural and prone to jams

Engineering Contradiction:
Improveresource consumptionVSAvoidexpression switching smoothness
Core Design Contradiction:
Use of energy by moving objectVSReliability

Solution Approach 1:

Transition part sequences are pre-generated and stored in the resource library before actual expression switching is needed. When expression switching is required, the system retrieves and plays the pre-prepared transition sequence, which ensures smooth transitions without real-time computation delays, thereby avoiding jams and maintaining reliability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously generates and stores transition part sequences between different facial expressions in advance. This ensures that when expression switching is needed, the transition can be executed continuously and smoothly without interruption or jamming, as the transition path is already prepared and stored.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If entire facial mappings are replaced for expression switching, then expression change is achieved, but resource waste increases and switching becomes unnatural

Engineering Contradiction:
Improveexpression change capabilityVSAvoidresource waste
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

Instead of replacing the entire facial mapping, the system segments the face into multiple parts and only replaces the specific parts that need to change for a given expression. This selective replacement reduces resource waste while maintaining the ability to achieve diverse expression changes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system merges the base facial mapping with transition part sequences and expression part sequences into a unified playback mechanism. This combining allows the system to reuse the base mapping while overlaying transitions and expression changes, thereby avoiding complete replacement and reducing resource consumption.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11837020B2Expression realization method and device for virtual character, and storage medium
Publication Date: 2023.12.05 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11837020B2 patent drawing
  • US11837020B2 patent drawing
  • US11837020B2 patent drawing

AI summary

Provided are an expression realization method and device for virtual character, and a storage medium, the method comprising: acquiring sequence frames of respective parts of a face of the virtual character, wherein the sequence frames of respective parts contain part sequences corresponding to respective expressions; acquiring a first part sequence corresponding to a first expression and a second part sequence corresponding to a second expression from the sequence frames of respective parts, wherein the first part sequence comprises a first transition part sequence, and the second part sequence comprises a second transition part sequence; and successively playing the first part sequence and the second part sequence according to a first preset instruction, wherein a playing of the first transition part sequence is located at a tail of the playing of the first part sequence, and a playing of the second transition part sequence is located at a head of the playing of the second part sequence.