Virtual Character Formation Templates for Efficient Multi-State Display

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Solution Overview

Problem

Existing virtual character shaping technologies are inefficient and offer limited display options, allowing only single virtual character editing and fixed image saving, leading to low shaping efficiency and monotonous display manners.

Innovation Solution

A virtual character display method and apparatus that utilizes formation templates with multiple character formation positions, enabling simultaneous control of virtual characters to present corresponding states, simplifying manual adjustments and enriching display forms through interactive states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player edits a single virtual character through an action editor and saves it as a fixed image, then the virtual character can be presented in a desired state, but virtual character shaping efficiency is low and display manner is excessively single

Engineering Contradiction:
Improvevirtual character shaping efficiencyVSAvoiddisplay manner diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments the virtual character display system into multiple formation templates, each containing multiple character formation positions. Each position can independently display virtual characters in different states (walking, running, jumping, etc.), allowing simultaneous display of multiple characters in various poses without requiring separate editing sessions for each character.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The formation template serves multiple functions: it simultaneously manages multiple virtual characters, supports various character states (different actions and poses), and provides different display perspectives (front, back, side views). This multi-functionality resolves the contradiction by enabling diverse display manners while maintaining efficient template-based control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If only one virtual character is selected and shaped in the action editor, then the character can be saved as a fixed image, but shaping efficiency remains low

Engineering Contradiction:
Improveshaping efficiencyVSAvoidcharacter formation position management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-defining formation templates with multiple character formation positions and their corresponding states. Users can directly select from these pre-configured templates rather than manually configuring each character position, which significantly improves shaping efficiency while the system automatically manages the complexity of multiple positions.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple virtual characters are displayed with different states, then display diversity is improved, but manual adjustment complexity increases

Engineering Contradiction:
Improvedisplay form diversityVSAvoidmanual adjustment complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The formation template system enables self-service by automatically managing multiple character formation positions and their states. Once a template is selected, the system automatically configures the display of multiple virtual characters in their respective states without requiring manual adjustment of each character, thus achieving display diversity while maintaining ease of operation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250303289A1Virtual Character Display Method and Apparatus, Terminal, Storage Medium, and Program Product
Publication Date: 2025.10.02 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250303289A1 patent drawing
  • US20250303289A1 patent drawing
  • US20250303289A1 patent drawing

AI summary

This application relates to the field of human-machine interaction, and describes virtual character display techniques. The techniques may include displaying a formation selection interface, the formation selection interface having at least one formation template, the formation template having at least two character formation positions, where each of the character formation positions is configured for assigning a virtual character, and each of the character formation positions has a corresponding formation position character state. When a target template is selected, character formation positions included in the target template may be displayed in a virtual environment. A virtual character may be depicted in the template in a target formation position character state corresponding to the target character formation position. Aspects described enable a virtual character to be presented in the character state corresponding to the target character formation position set in the formation template in the virtual environment.