Virtual Character Interaction Memory for Personalized, Consistent Replies

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Solution Overview

Problem

Existing open-domain conversation systems in virtual characters lack personalization and consistency in interactions due to static settings and limited memory, leading to suboptimal user experience.

Innovation Solution

An interaction method that generates interaction text for virtual characters based on character information including setting and memory information, utilizing long-term and short-term memory to personalize and maintain consistency in conversations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If static character settings are used in virtual characters, then the system complexity is reduced, but the personalization and consistency of interactions deteriorate

Engineering Contradiction:
Improvesystem complexityVSAvoidpersonalization and consistency of interactions
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The character information is segmented into character setting information (static personality, appearance) and memory information (dynamic historical events and conversations). This segmentation allows the system to maintain manageable complexity while enabling personalized interactions through the combination of static and dynamic components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from static character settings to dynamic character representations by incorporating memory information that evolves with each interaction. The memory information is updated based on historical events and conversations, making the virtual character adaptive and consistent over time without requiring complete system redesign.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If limited memory is used for virtual characters, then the device complexity is reduced, but the consistency of interactions deteriorates

Engineering Contradiction:
Improvedevice complexityVSAvoidconsistency of interactions
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

Memory information is segmented into event information (historical events involving the character) and conversation information (past dialogues). This segmentation allows selective retrieval of relevant memory based on current interaction context, maintaining consistency without requiring access to all historical data simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback by updating memory information based on current interactions. Historical events and conversations are recorded and fed back into the character's memory profile, enabling consistent responses in subsequent interactions while managing complexity through selective memory access.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250252642A1Interaction method, medium and electronic device
Publication Date: 2025.08.07 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250252642A1 patent drawing
  • US20250252642A1 patent drawing
  • US20250252642A1 patent drawing

AI summary

An interaction method, a medium, and an electronic device are provided. The method includes: in response to an interactive operation of a user on a target virtual character in a virtual scene interface, acquiring interaction information corresponding to the interactive operation; according to the interaction information and character information corresponding to the target virtual character, generating an interaction text corresponding to the target virtual character, in which the character information corresponding to the target virtual character includes character setting information and memory information of the target virtual character, the memory information includes event information and conversation information of the target virtual character within a historical period of time; and controlling the target virtual character to output the interaction text.