Virtual Character Narration for Spectated Video Games

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Solution Overview

Problem

Current gaming technologies lack the ability to enhance the spectating experience of video games by providing real-time narration and responsive commentary, which can engage spectators and improve their interaction with the game environment.

Innovation Solution

Implementing a system that allows a virtual character to analyze comments from spectators using semantic analysis, enabling it to provide audio or text narration and responsive actions, such as generating comments, based on the content of the comments received during gameplay, thereby enhancing the spectating experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a virtual character provides real-time narration and commentary during gameplay, then spectator engagement is enhanced, but system complexity increases due to semantic analysis and responsive action requirements

Engineering Contradiction:
Improvespectator engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual character as an intermediary between the gameplay and spectators. This virtual character receives semantic analysis of spectator comments and performs responsive actions or narration, mediating the interaction and enhancing engagement without requiring direct complex systems between spectators and gameplay

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback loops where spectator comments are analyzed semantically, and the virtual character responds with narration or actions that feed back into the spectating experience. This continuous feedback mechanism enhances engagement while structuring the complexity in a manageable cycle

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If semantic analysis is performed on spectator comments in real-time, then personalized commentary is provided, but processing time and computational resources increase

Engineering Contradiction:
Improvepersonalized commentaryVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary semantic analysis on spectator comments as they are received, processing the meaning and intent before the virtual character needs to respond. This preliminary processing enables personalized commentary without adding significant delay to the overall response time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces traditional mechanical text processing with semantic analysis processes that can interpret meaning more efficiently. This substitution allows for personalized commentary generation that is computationally optimized and faster than literal text matching approaches

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If the virtual character responds to every spectator comment, then spectator interaction is maximized, but the narration quality and relevance may decrease

Engineering Contradiction:
Improvespectator interaction volumeVSAvoidnarration quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system applies partial action by selecting and responding to only the most relevant or significant spectator comments rather than every single comment. The semantic analysis process identifies which comments warrant virtual character response, maintaining narration quality while still providing substantial spectator interaction

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The virtual character autonomously determines which comments to respond to based on semantic analysis of comment relevance, importance, and timing. This self-service capability allows the system to maintain narration quality without external intervention to filter every comment

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11400381B2Virtual influencers for narration of spectated video games
Publication Date: 2022.08.02 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11400381B2 patent drawing
  • US11400381B2 patent drawing
  • US11400381B2 patent drawing

AI summary

A method, including: executing a video game; enabling spectating of gameplay of the video game, over a network, by a plurality of spectators; receiving, over the network, comments from the spectators during the spectating of the video game; using a semantic analysis process to analyze the comments to determine content of the comments; responsive to the content of the comments, performing an action by a virtual character that is presented to the spectators.