Virtual Character Persistence Across Multiple Game Spaces

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Solution Overview

Problem

Conventional virtual world systems are rigid, limiting the ability of characters to seamlessly traverse and maintain continuity across different virtual spaces, requiring separate character creations and lacking persistent information transfer.

Innovation Solution

A system and method that allows a single character to be manifested and transferred across multiple virtual spaces, with persistent information storage enabling continuity, including manifestation, parameter, inventory, and interface information, using a storage module, servers, and clients to manage and display character data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional virtual world systems use rigid, monolithic character storage local to each game instance, then character data can be accessed within that specific game, but the character cannot be transferred or manifested in other virtual spaces and information is not persistent between different games

Engineering Contradiction:
Improvecharacter transferabilityVSAvoidstorage system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal character storage system that serves multiple virtual spaces and game instances. A centralized storage module stores character information that can be accessed and manifested across different virtual spaces, allowing a single character to be used universally rather than being confined to a single game instance. This resolves the contradiction by making the storage system multi-functional while managing complexity through standardized data structures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a centralized storage module as an intermediary between character data and multiple virtual space instances. This storage module acts as a mediator that receives character information from one virtual space and makes it available to other virtual spaces, enabling character transferability without requiring direct integration between all virtual spaces. The intermediary manages the complexity by providing a standardized interface for character data access.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If separate characters are created for each virtual world, then each character can be optimized for its specific virtual space, but the user must repeatedly create characters and cannot maintain continuity across different virtual spaces

Engineering Contradiction:
Improvecharacter creation timeVSAvoidcharacter customization flexibility
Core Design Contradiction:
Loss of timeVSAdaptability or versatility

Solution Approach 1:

The patent implements preliminary action by storing complete character information (including appearance, attributes, and state) in advance in a centralized storage module. When a user wants to access a character in a different virtual space, the character data is already prepared and available for immediate manifestation, eliminating the need to recreate the character. This saves time while preserving the ability to customize characters since the stored data includes all customization choices the user previously made.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses copying by creating virtual representations of the stored character data in different virtual spaces. Instead of moving the actual character data between spaces, the system copies the character information from the centralized storage to the specific virtual space instance where it is needed. This allows the character to appear in multiple virtual spaces simultaneously without duplicating the underlying data storage, saving time on character creation while maintaining customization flexibility.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9550121B2System and method for enabling characters to be manifested within a plurality of different virtual spaces
Publication Date: 2017.01.24 ADEIA MEDIA HOLDINGS INC
  • US9550121B2 patent drawing
  • US9550121B2 patent drawing
  • US9550121B2 patent drawing

AI summary

A system and method for providing virtual spaces, where a character associated with a user can be manifested within instances of a plurality of the different virtual spaces. Since a single character can be manifested within instances of different virtual spaces, the character can be transferred by the corresponding user between instances of different virtual spaces and controlled by the user to interact with the different virtual spaces. When the user transfers the character between instances of different virtual spaces (and/or different types of virtual spaces), various aspects of the character may persist between the different virtual spaces (and/or the different types of virtual spaces). This may provide an enhanced continuity to the character between the different virtual spaces.