Virtual Character Posture Adjustment for Tactical Gaming
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In gaming applications, particularly in tactical competitive games, players face challenges with complex user interactions due to the high frequency of controlling buttons for actions like running, shooting, and adjusting postures, leading to potential errors and reduced user experience.
Innovation Solution
A posture adjustment method and apparatus that automatically adjusts the holding posture of in-game objects to maintain a proper and accurate posture for using target items, such as guns, by determining a second action in response to the first operation, allowing the terminal to play a target picture displaying the object's actions, thereby reducing the need for manual adjustments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual control of multiple buttons (direction button, escape action button, shooting button) is used simultaneously, then the player can perform operations, but the control frequency becomes too high causing control bottleneck and operation errors
Solution Approach 1:
The system automatically adjusts the character's posture by detecting shooting directions and autonomously controlling the posture adjustment button, eliminating the need for manual intervention. The character serves itself by automatically positioning in the correct shooting posture based on detected enemy directions, reducing the cognitive and operational burden on the player.
Solution Approach 2:
The system proactively adjusts the character's posture in advance before shooting actions are required by detecting enemy positions and pre-positioning the character in optimal shooting postures. This preliminary action ensures the character is ready to shoot immediately when the player activates the shooting button, eliminating delays caused by manual posture adjustment.
2Extent of automation
If automatic posture adjustment is implemented, then operation complexity is reduced, but the system must detect and process multiple directions and coordinates
Solution Approach 1:
The system divides the detection process into discrete segments: detecting enemy coordinates, calculating directions from character position to each enemy, determining the primary shooting direction based on enemy positions, and converting this direction into specific posture adjustment commands. This segmentation simplifies the overall detection task into manageable steps that can be processed sequentially.
Solution Approach 2:
The system introduces an intermediary calculation process that converts complex spatial relationships into simple directional commands. By calculating the angle between the character's current orientation and the enemy position, and then mapping this angle to predefined posture directions (front, back, left, right), the system bridges the gap between complex coordinate detection and simple automated response.
Data Source
AI summary
A posture adjustment method includes: obtaining a first operation through a client, determining a second action in response to the first operation, and playing a target picture in the client. The first operation is used for indicating that a first object performs a first action, the first object is an object in a virtual scene displayed by the client, and a first part of the first object holds a target item being used for launching an attack in the virtual scene. The second action is used for driving, by a second part of the first object, the first part to adjust a holding posture to the target item to automatically achieve a relatively proper and accurate posture of using the target item. The target picture being used for displaying that the first object performs the first action and the second part of the first object performs the second action.


