Virtual Character Posture Editing with Reusable Templates
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Solution Overview
Problem
Virtual objects in electronic games often have fixed preset postures, leading to a single and inflexible display effect.
Innovation Solution
A posture editing method and apparatus that allows users to customize the posture of a virtual object template and apply it to a target virtual object, enhancing flexibility and display effect.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual objects use fixed preset postures, then the display interface is simple and easy to implement, but the display effect becomes single and inflexible
Solution Approach 1:
The patent uses a virtual object template as a copy that can be edited and modified. Users can create customized postures by editing the template and then apply these customized postures to target virtual objects, thereby achieving posture flexibility without requiring complex posture generation systems from scratch
Solution Approach 2:
The posture editing system is segmented into distinct functional modules: a posture editing interface for creating customized postures, a posture application interface for applying postures to virtual objects, and a virtual object template as a reusable base. This segmentation allows the system to manage complexity through modular organization while providing versatile posture customization capabilities
2Ease of operation
If virtual objects have fixed postures, then the system is easy to operate, but user customization capability is limited
Solution Approach 1:
The system pre-provides a virtual object template with a default posture that serves as a starting point. Users can build upon this preliminary configuration by making edits to create customized postures, which are then easily applied to target virtual objects. This preliminary action reduces the operational burden while enabling extensive customization
Solution Approach 2:
The virtual object template serves multiple functions: it acts as a default virtual object, a template for creating customized postures, and a basis for generating varied display postures. This multi-functionality allows the system to provide both ease of operation (using the universal template) and posture customization capability (through edits to the template)
Data Source
AI summary
Techniques for posture editing are described herein. One technique may include displaying a posture editing interface in response to a posture creation request, the posture editing interface including a virtual object template; controlling a posture of the virtual object template to change based on a posture editing operation performed on the virtual object template in the posture editing interface, so that the virtual object template is in a first posture; and displaying, in response to a posture application request for applying the posture of the virtual object template to a target virtual object, the target virtual object in the first posture in an object display interface of the target virtual object based on posture data. Through this application, users can set the posture of the target virtual object displayed in the object display interface, thereby improving flexibility of the posture of the virtual object and enhancing a display effect of the virtual object.


