Virtual Character Selection Sequence Adjustment for MOBA Games

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Solution Overview

Problem

In multiplayer online battle arena (MOBA) games, the random assignment of virtual character selection sequences by the game system leads to inefficient communication and operation among teammates during the selection process, resulting in prolonged times and poor interaction efficiency.

Innovation Solution

A method and apparatus for adjusting the virtual character selection sequence, allowing users to display and adjust the selection sequence through a user interface, enabling users to exchange positions and improve the efficiency of virtual character selection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If the game system randomly assigns positions for virtual character selection, then each user has an equal chance to be in any position, but it takes a lot of time for teammates to communicate and complete the selection process

Engineering Contradiction:
Improvetime for character selectionVSAvoidoperation process complexity
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent implements dynamic position adjustment during the character selection process. Users can actively exchange positions with teammates through adjustment controls, making the selection sequence flexible rather than fixed. This dynamic adjustment allows teams to optimize their selection order based on communication and strategy, directly reducing the time lost to inefficient random assignment while maintaining operational simplicity through intuitive interface controls.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the game system randomly assigns positions for virtual character selection, then the assignment is simple and automatic, but the interaction efficiency among teammates is poor

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidselection interface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces adjustment controls as an intermediary mechanism between users and the position assignment system. These controls serve as a mediator that facilitates position exchanges without requiring complex direct user-to-user coordination. The adjustment controls simplify the interaction by providing a clear, standardized way for users to request position changes, thereby improving interaction efficiency while adding only minimal interface complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If users can exchange positions during character selection, then the selection process becomes more efficient, but the system requires adjustment controls and status management

Engineering Contradiction:
Improveselection process efficiencyVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by providing adjustment controls that allow users to request position exchanges before the character selection process begins or early in the process. The system pre-establishes the mechanism for position exchange, and users can activate it when needed. This approach improves operational efficiency by having the exchange mechanism ready in advance, while the complexity is managed through pre-defined control states (first display status and second display status) that guide user interactions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250065231A1Virtual character selection sequence adjustment method and apparatus, device, storage medium, and product
Publication Date: 2025.02.27 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250065231A1 patent drawing
  • US20250065231A1 patent drawing
  • US20250065231A1 patent drawing

AI summary

An electronic device displays a first selection screen and displays adjustment controls corresponding to information display positions of at least one second user. The electronic device receives a trigger operation on a first adjustment control. In accordance with the receiving, and responsive to a determination that the first adjustment control is in a first display status, the electronic device displays the first adjustment control in a second display status. In response to a determination that the trigger operation on the first adjustment control is accepted by a first target user, the electronic device displays a second selection screen that includes an exchange in the information display position of the first user and the information display position of the first target user. The disclosed implementations improve user interaction efficiency during virtual character selection in gaming applications.