Virtual Character Selection via Team Position Allocation
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Solution Overview
Problem
In multiplayer online battle arena (MOBA) games, the efficiency of selecting virtual characters is low due to the need for users to coordinate team positions, often resulting in unnecessary communication and time wastage when multiple users want to use the same character type.
Innovation Solution
A method and apparatus for virtual character selection that sets a user's preferred team position, displays the current team position, and assigns candidate virtual characters based on this position, allowing users to select a target virtual character as their master character, thereby simplifying the team matching process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users coordinate team positions manually through communication, then team position allocation can be achieved, but the character selection efficiency deteriorates due to unnecessary communication and time wastage
Solution Approach 1:
The system automatically allocates team positions to users based on their historical game data and performance metrics, eliminating the need for manual coordination and communication between team members. Each user's account is independently evaluated and assigned a team position, allowing the system to self-organize the team composition without human intervention.
Solution Approach 2:
The system performs team position allocation before the character selection process begins, using pre-collected user data and performance history. This preliminary automated assignment ensures that when users enter the character selection interface, their team positions are already determined, allowing them to focus solely on selecting characters without needing to discuss or negotiate position assignments.
2Adaptability or versatility
If the system displays all virtual characters without filtering, then users have full character selection freedom, but the selection process becomes complex and time-consuming
Solution Approach 1:
The system applies different filtering criteria to different user roles and team positions. Instead of applying a single filtering rule to all users, the interface dynamically adjusts which characters are displayed based on the user's allocated team position and role requirements. This allows each user to see only the subset of characters relevant to their specific position, reducing visual complexity while preserving the ability to access other characters if needed.
3Ease of operation
If multiple users select the same character type, then user preference is satisfied, but team balance deteriorates and requires post-selection coordination
Solution Approach 1:
The system preemptively prevents team composition imbalances by allocating team positions before character selection occurs. By determining which team position each user will fill based on their account characteristics and team needs, the system eliminates the possibility of multiple users selecting characters for the same position. This preliminary anti-action ensures that even if users have preferences for certain character types, they will only be able to select from characters appropriate for their pre-assigned position, thereby maintaining team balance without requiring post-selection coordination.
Data Source
AI summary
An electronic device sets first position preference information of a first user account in response to receiving a preference setting operation. The device displays a first current team position corresponding to the first user account in response to receiving a game matching operation. The first current team position is a position played by the first user account in the current online game and is assigned based on the first position preference information. The electronic device displays a plurality of candidate virtual characters based on the first current team position. In response to receiving a selection operation performed on a target virtual character in the plurality of candidate virtual characters, the electronic device designates the target virtual character as a master character of the first user account in the current online game.


