Virtual Character Simulation Interface for Interactive Scene Control
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Solution Overview
Problem
Current virtual character interaction methods allow only viewing of virtual character scenes, limiting user engagement and interaction.
Innovation Solution
A method and apparatus that enable switching from a viewing-only picture to a virtual character simulation interaction interface, allowing users to control simulated virtual characters and interact within the scene, utilizing artificial intelligence and machine learning for realistic simulations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a viewing-only picture of virtual character interaction scene is displayed, then users can view the scene, but users cannot interact with or process the viewed scene
Solution Approach 1:
The patent creates a copy of the viewed virtual character interaction scene as a simulation interface. The copying module generates a simulated scene that replicates the visual and interactive elements of the original scene, allowing users to interact with the copy while viewing the original. This resolves the contradiction by enabling interaction through the copied scene without modifying the original viewing-only system.
Solution Approach 2:
The patent segments the interaction system into distinct modules: a viewing module for displaying the original scene, a copying module for creating the simulation interface, and an interaction module for processing user actions. This segmentation allows the complex interaction functionality to be added without overwhelming the overall system, as each module handles specific tasks independently.
2Adaptability or versatility
If virtual character simulation interaction interface is implemented, then user engagement is improved, but system complexity increases
Solution Approach 1:
The simulation interaction interface is designed as a universal layer that can work with various types of virtual character scenes. The interface module provides standardized interaction mechanisms that adapt to different scene types, allowing the system to handle multiple functions (viewing, simulating, interacting) through a unified architecture rather than requiring separate systems for each function.
Solution Approach 2:
The patent introduces an intermediary simulation layer between the user and the original virtual character scene. This intermediary module translates user interactions into appropriate actions within the simulated scene, acting as a mediator that simplifies the connection between user input and scene response while reducing the complexity of direct interaction with the original system.
3Ease of operation
If interaction simulation operation is added to viewing-only picture, then user participation is enhanced, but operational complexity increases
Solution Approach 1:
The patent merges the viewing function and interaction function into a unified system. The viewing module and interaction module are combined such that users can view the virtual character scene and interact with its simulation counterpart simultaneously or sequentially. This merging eliminates the need for completely separate viewing and interaction systems, reducing overall operational complexity while enhancing user participation.
Data Source
AI summary
Disclosed is a virtual character interaction method, including: displaying a viewing-only picture of a virtual character interaction scene; switching from the viewing-only picture to a virtual character simulation interaction interface in response to an interaction simulation operation triggered during displaying of the viewing-only picture; simulating, in the virtual character simulation interaction interface, virtual characters in the virtual character interaction scene, and displaying a scene status of interaction between the virtual characters, wherein the virtual characters include a simulated virtual character controlled by a user of the computer device; and controlling the simulated virtual character to perform a corresponding action in response to a control operation triggered on the virtual character simulation interaction interface by the user of the computer device.


