Virtual Character Control for Simultaneous Aiming and Shooting

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Solution Overview

Problem

In mobile shooting games, the sequential aiming and shooting actions performed with a single hand result in shaking and time delays, making it difficult to achieve a prompt and stable shooting experience, especially during intense fighting scenarios, leading to a poor user experience.

Innovation Solution

A method and apparatus for controlling a virtual character in a touch terminal that adjusts the visual field mode from a full-view to a partial-view mode upon a touch operation, allowing the aiming and shooting controls to be located on opposite sides of the GUI, enabling both hands to perform aiming and shooting actions simultaneously, thus avoiding delays and shaking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If sequential aiming and shooting actions are performed with a single hand, then the control process is simple, but the shooting accuracy decreases due to shaking and time delays

Engineering Contradiction:
Improvecontrol process simplicityVSAvoidshooting accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent divides the control operations into separate regions: the first area for aiming control and the second area for shooting control. This segmentation allows different hands to perform different functions simultaneously, eliminating the sequential operation requirement and reducing shaking caused by single-hand movement between controls.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from single-hand sequential operation to multi-hand parallel operation by spatially separating the controls. The aiming control is positioned in one area while the shooting control is positioned in another area, enabling simultaneous operation in different spatial dimensions and eliminating time delays.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If sequential aiming and shooting actions are performed with a single hand, then the interface design is simple, but the shooting speed decreases due to time delays

Engineering Contradiction:
Improveinterface design complexityVSAvoidshooting speed
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The interface is segmented into distinct functional areas: a first area containing aiming controls and a second area containing shooting controls. This segmentation enables parallel processing of aiming and shooting actions by different hands, dramatically increasing shooting speed without significantly complicating the overall interface design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The aiming control is activated first to establish the aiming direction, and then the shooting control is positioned within easy reach for immediate firing. This preliminary positioning of controls in separate but adjacent areas allows the shooter to prepare the aim and execute the shot in rapid succession or simultaneously, eliminating delays.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If sequential aiming and shooting actions are performed with a single hand, then the control layout is simple, but the stability of shooting decreases due to shaking and shifting

Engineering Contradiction:
Improvecontrol layout complexityVSAvoidshooting stability
Core Design Contradiction:
Device complexityVSStability of the object's composition

Solution Approach 1:

The control layout is segmented into separate zones: the first area for aiming and the second area for shooting. This spatial segmentation allows the left hand to stabilize the aiming control while the right hand operates the shooting control, eliminating the shaking and shifting that occur when a single hand must move between controls.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different areas of the interface are assigned different functional qualities: the first area is optimized for precise aiming movements while the second area is optimized for quick shooting activation. This local specialization allows each hand to operate in its designated zone with optimal stability and precision.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10933310B2Method and apparatus for controlling virtual character, electronic device, and storage medium
Publication Date: 2021.03.02 NETEASE (HANGZHOU) NETWORK CO LTD
  • US10933310B2 patent drawing
  • US10933310B2 patent drawing
  • US10933310B2 patent drawing

AI summary

A method for controlling a virtual character, a apparatus for controlling a virtual character, an electronic device and a computer-readable storage medium, the method including: in response to a first touch operation acted on an aiming control, adjusting a visual field mode of the game scene from a first visual field mode to a second visual field mode; presenting a first shooting control on the GUI under the condition of the second visual field mode, the first shooting control and the aiming control being located at two sides of the GUI, respectively; and in response to a second touch operation acted on the first shooting control, controlling the virtual character to perform a shooting action.