Virtual Character Target Selection Control for Mobile Games
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current virtual character control methods in mobile games face challenges in target selection for skill operations, including uncertainty in target identification, increased operational burden due to small target portraits that change with player numbers, and inconvenience in changing attack targets during dynamic fighting situations.
Innovation Solution
A virtual character control method and apparatus that renders multiple virtual characters on a graphical user interface, allowing users to select targets for skill operations through a target selection control with sub-controls corresponding to predetermined conditions, enabling real-time target selection within a defined distance range, and displaying a connecting line to aid in target identification.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If target portraits are used for target selection, then target identification is provided, but the operational burden increases due to small target portraits that change with player numbers
Solution Approach 1:
The patent extracts the target selection function from the skill operation flow by introducing a separate target selection control that appears before skill execution. This allows players to select targets independently of skill buttons, reducing the operational burden of managing both target selection and skill activation separately.
Solution Approach 2:
The target selection control serves multiple functions: it displays target portraits for identification, allows target selection through touch input, and updates dynamically based on player position and game state. This multi-functional design consolidates what would otherwise require separate controls.
2Ease of operation
If automatic target selection is implemented, then operational steps are reduced, but uncertainty in target identification increases
Solution Approach 1:
The system provides visual feedback by displaying target portraits and selection status to the player. This allows players to verify automatic target selection or manually adjust it, combining the benefits of automation with confirmed accuracy.
Solution Approach 2:
The target selection control is activated in advance before skill execution, allowing players to pre-select targets based on current game state. This preliminary action reduces operational steps during actual combat while maintaining identification accuracy through visual confirmation.
3Device complexity
If fixed target selection methods are used, then control logic is simplified, but adaptability to dynamic fighting situations decreases
Solution Approach 1:
The target selection control dynamically updates based on player position, enemy positions, and game state. Targets are re-evaluated in real-time, allowing the system to adapt to changing fighting situations while maintaining relatively simple control logic through automated updates.
4Measurement precision
If multiple touch events are required for target selection and skill execution, then target selection accuracy is improved, but real-time performance is reduced
Solution Approach 1:
The patent merges target selection and skill execution into a unified control flow. The target selection control integrates both functions, allowing players to select targets and execute skills in a single continuous interaction rather than requiring separate touch events for each action.
Data Source
AI summary
A virtual character control method and apparatus, a storage medium and an electronic device are provided. The method includes that: a skill control is rendered on a graphical user interface; when a first touch event for the skill control is detected, a target selection control is rendered in a vicinity of the skill control; a second touch event for the target selection control is detected, a present target selection condition is determined according to an sub-control which is presently selected in response to the second touch event, and at least one second virtual character consistent with the present target selection condition is selected in real time from a predetermined distance range as a target of a skill operation; and when the end of the second touch event is detected, a first virtual character is controlled to execute the skill operation on the target which is presently selected.


