Virtual Character Tracing via Trace Bullets on Mini-Map
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Solution Overview
Problem
Current game applications face inefficiencies in tracing virtual characters due to short full-image scanning times and the inability to quickly track moving enemies, leading to low tracing efficiency.
Innovation Solution
A virtual character tracing method where a first virtual character launches a virtual attack item to hit a second virtual character, displaying its position and movement on a mini-map picture, allowing continuous tracking and improving tracing efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If full-image scanning is used to display all enemies on mini-map, then complete enemy information is obtained, but scanning time is insufficient and special enemies cannot be quickly screened
Solution Approach 1:
The patent extracts and highlights specific target enemies from the full mini-map display by using trace bullets to mark their positions. Instead of requiring players to scan the entire mini-map, the system extracts only the relevant enemy positions that have been hit by trace bullets, enabling quick identification of special enemies without the time cost of full-image scanning.
Solution Approach 2:
The patent uses visual differentiation through color or marker changes on the mini-map to indicate enemies that have been hit by trace bullets. This allows players to quickly distinguish marked enemies from other enemies on the mini-map, improving detection accuracy without increasing scanning time.
2Loss of information
If enemy movement tracking is implemented after enemy is injured, then tracing information can be obtained, but enemy moves and hides quickly resulting in low tracing efficiency
Solution Approach 1:
The patent applies trace bullets to enemies in advance before they can move and hide. By marking enemies with trace bullets at the moment of injury, the system captures their positions and movement trajectories proactively, preventing information loss that would occur if tracking were initiated after enemies had already moved to hidden locations.
Solution Approach 2:
The patent implements continuous feedback by displaying the movement trajectories of marked enemies on the mini-map in real-time. This feedback mechanism allows players to track enemy movements dynamically, maintaining tracing efficiency even as enemies move and change position during combat.
Data Source
AI summary
This application discloses a virtual character tracing method performed by an electronic device. The method includes: displaying a virtual scene and a mini-map picture, the virtual scene including a first virtual character; in response to a target trigger operation, controlling the first virtual character to launch a first virtual attack item at a second virtual character in a different camp from the first virtual character; and displaying a movement of a position of the second virtual character in the mini-map picture after the second virtual character is hit by the first virtual attack item. This application resolves a technical problem that efficiency of tracing a virtual character is low in the related art.


