Virtual Character UI Layout for Accurate Camera and Object Control

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Solution Overview

Problem

Existing information processing systems fail to effectively enhance user motivation for distribution, viewing, and interaction in character-based animations.

Innovation Solution

An information processing system that allows users to control character objects in a virtual space through various operations, switch camera viewpoints, and adjust virtual camera movements, along with displaying or hiding UI elements based on user inputs, to create engaging interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple operation UIs are displayed simultaneously on the user terminal, then the user can perform various operations (movement, rotation, scale) on the character object, but the UI elements may overlap or interfere with each other, reducing operational accuracy

Engineering Contradiction:
Improveoperation capabilityVSAvoidoperational accuracy
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The operation UI is divided into multiple independent buttons (first operation button, second operation button, third operation button) for different operations (movement, rotation, scale). Each button is spatially separated and can be independently positioned on the display screen, allowing users to perform multiple operations without UI element interference while maintaining clear operational boundaries.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a fourth dimension by adding a button configuration UI that allows users to adjust the positions, sizes, and arrangements of operation buttons in three-dimensional space. This dimensional extension enables flexible UI layout optimization, allowing buttons to be positioned in non-overlapping regions while maintaining accessibility and operational accuracy.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the user terminal displays both operation UIs and video content, then the user can interact with the character object, but the UI elements may overlap with the video content, causing confusion about operational targets

Engineering Contradiction:
Improveinteraction capabilityVSAvoidtarget identification
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies local quality by allowing different regions of the display screen to have different functional characteristics. Operation buttons are positioned in specific non-overlapping regions, while video content occupies other regions. The button configuration UI enables localized adjustment of button positions to ensure they do not overlap with video content, maintaining clear visual separation and unambiguous target identification.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If the system provides comprehensive control over character movement and camera operations, then user engagement is improved, but the complexity of the control system increases

Engineering Contradiction:
Improvecontrol flexibilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamics by providing real-time adjustment capabilities through the button configuration UI. Users can dynamically modify button positions, sizes, and arrangements during the video streaming process. This dynamic configuration allows the system to adapt to different user preferences and video content types without requiring complex predefined control schemas, simplifying the overall control system architecture while maintaining high flexibility.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12518458B2Information processing system, information processing method, and computer program
Publication Date: 2026.01.06 GREE HOLDINGS INC
  • US12518458B2 patent drawing
  • US12518458B2 patent drawing
  • US12518458B2 patent drawing

AI summary

A first video generator generates first information for displaying, as a first video, a character object of a first user and a first object. A second video generator displays the first object and a third object different from the second object. An association portion associates the character object of the first user with a fourth object associated with the third object when the character object of the first user and the third object have a predetermined relationship. The second video generator displays the fourth object in association with the character object of the first user when the fourth object is associated with the character object of the first user by the association portion.